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Show HN: An open-source mobile RPG engine in CoffeeScript

pents90.github.io

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Re: Show HN: An open-source mobile RPG engine in CoffeeScript

#5
post #4
post #3

Very nice. What did you use to package it as an app?

(Author here) The apps are just really thin native WebView/UIWebView layers, included in the source. No frameworks were used.

You may want to consider standard WASD for directions, moving back to Q, select to E and special functions to ZXC. The WASD habit is strong, for me at least.

Not that it will matter as much for the end app, of course.

Re: Show HN: An open-source mobile RPG engine in CoffeeScript

#7
post #6

The other half is a good RPG story/interaction design. What are the good mobile-device RPGs? Anything better than playing FF6 again ?

Unfortunately, gameification trumps game design in modern mobile RPGs. (looking at you, Zenonia and Inotia)

Re: Show HN: An open-source mobile RPG engine in CoffeeScript

#10
post #6

The other half is a good RPG story/interaction design. What are the good mobile-device RPGs? Anything better than playing FF6 again ?

Unfortunately, gameification trumps game design in modern mobile RPGs. (looking at you, Zenonia and Inotia)

I keep seeing complaints like this, which indicates an existing and underserved market. That's an opportunity for anyone who can make a decent RPG and sell it for a flat fee.
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