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Show HN: FlatUIKit - Flat UI components for iOS

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Re: Show HN: FlatUIKit - Flat UI components for iOS

#4

Hey everybody, creator here. Let me know if you have any questions/comments/feature requests - I'm going to keep working on this.

This total disregard for platform conventions does your users a disservice by making moot the effort they've spent learning how the platform operates and what to expect from UI elements and interactions.

On top of that, you have to reinvent all the native components you otherwise would get for free, and your app looks like an ugly odd duckling on the platform.

Why do this? It demonstrates an insane level of condension towards your users, the platform they've chosen, and the time they've spent learning it.

Re: Show HN: FlatUIKit - Flat UI components for iOS

#5

Hey everybody, creator here. Let me know if you have any questions/comments/feature requests - I'm going to keep working on this.

This total disregard for platform conventions does your users a disservice by making moot the effort they've spent learning how the platform operates and what to expect from UI elements and interactions. On top of that, you have to reinvent all the native components you otherwise would get for free, and your app looks like an ugly odd duckling on the platform. Why do this? It demonstrates an insane level of condensio…

It definitely doesn't render what users have learned moot. Back buttons will still be in the top left. Actions items on the top right. Title bars will be at the top, with centered text. Tab bars will be at the bottom. Sliders will still function by sliding. Buttons will still function by pressing them.

Yes, there's a slight difference, but I think you're making a mountain out of a molehill here.

Re: Show HN: FlatUIKit - Flat UI components for iOS

#7
post #5

Earlier quoted context omitted.

This total disregard for platform conventions does your users a disservice by making moot the effort they've spent learning how the platform operates and what to expect from UI elements and interactions. On top of that, you have to reinvent all the native components you otherwise would get for free, and your app looks like an ugly odd duckling on the platform. Why do this? It demonstrates an insane level of condensio…

It definitely doesn't render what users have learned moot. Back buttons will still be in the top left. Actions items on the top right. Title bars will be at the top, with centered text. Tab bars will be at the bottom. Sliders will still function by sliding. Buttons will still function by pressing them. Yes, there's a slight difference, but I think you're making a mountain out of a molehill here.

Assuming the structure is preserved, all the visual language still has not been.

Re: Show HN: FlatUIKit - Flat UI components for iOS

#8

Hey everybody, creator here. Let me know if you have any questions/comments/feature requests - I'm going to keep working on this.

This total disregard for platform conventions does your users a disservice by making moot the effort they've spent learning how the platform operates and what to expect from UI elements and interactions. On top of that, you have to reinvent all the native components you otherwise would get for free, and your app looks like an ugly odd duckling on the platform. Why do this? It demonstrates an insane level of condensio…

Yeah. Fuck that guy for publishing code for us to look at and maybe use.

Re: Show HN: FlatUIKit - Flat UI components for iOS

#9

Hey everybody, creator here. Let me know if you have any questions/comments/feature requests - I'm going to keep working on this.

Hey Jack, thanks for sharing.

I couldn't find an email address in your profile or website. So, on a separate note... I've run into a couple bugs on y'alls app.

Oops!

Re: Show HN: FlatUIKit - Flat UI components for iOS

#10

Hey everybody, creator here. Let me know if you have any questions/comments/feature requests - I'm going to keep working on this.

Hey Jack, thanks for sharing. I couldn't find an email address in your profile or website. So, on a separate note... I've run into a couple bugs on y'alls app. Oops!

Hey Mason, appreciate the feedback. Actually, all of those bugs are fixed in the 1.1 release which came out on Friday night. So just update and you'll be all set!
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