Show HN: From Zero to the Appstore - My ebook on HTML5 mobile games
1–10 of 21 posts
Re: Show HN: From Zero to the Appstore - My ebook on HTML5 mobile games
#2Re: Show HN: From Zero to the Appstore - My ebook on HTML5 mobile games
#3Re: Show HN: From Zero to the Appstore - My ebook on HTML5 mobile games
#4Thank you all in advance :)
Re: Show HN: From Zero to the Appstore - My ebook on HTML5 mobile games
#5(edit: this sounds a little negative... what i mean is, pointing to a really slick html5 game on the app store would make selling the book a lot easier)
Re: Show HN: From Zero to the Appstore - My ebook on HTML5 mobile games
#6The artwork of the book cover and your dynamic background looks like it was 'inspired' by Fez.
Re: Show HN: From Zero to the Appstore - My ebook on HTML5 mobile games
#7has anyone had success with an html5 game on ios? it seems viable for android (v8 yay!), but i haven't been satisfied at all with javascript performance on iOS. maybe for something that's turn-based and doesn't require slick transitions? (edit: this sounds a little negative... what i mean is, pointing to a really slick html5 game on the app store would make selling the book a lot easier)
There are some CocoonJS games in the store, you can see some here: http://ludei.com/games CocoonJS will give your HTML5 game native performane.
Re: Show HN: From Zero to the Appstore - My ebook on HTML5 mobile games
#8has anyone had success with an html5 game on ios? it seems viable for android (v8 yay!), but i haven't been satisfied at all with javascript performance on iOS. maybe for something that's turn-based and doesn't require slick transitions? (edit: this sounds a little negative... what i mean is, pointing to a really slick html5 game on the app store would make selling the book a lot easier)
You are probably right! Good point, I should probably add that to the page. There are some CocoonJS games in the store, you can see some here: http://ludei.com/games CocoonJS will give your HTML5 game native performane.
Native performance is wrong, javascript (unless it's like asm.js or something) will never be "native performance".
All CocoonJS is, is just a OpenGL layer with html/css/javascript support. And while it is faster then just flat out using JSC. It is not faster then c/objective c + opengl.
There have also been several reports of CocoonJS actually being slower then UIWebView. A simple google search for "cocoonjs performance" returned several issues.
Re: Show HN: From Zero to the Appstore - My ebook on HTML5 mobile games
#9has anyone had success with an html5 game on ios? it seems viable for android (v8 yay!), but i haven't been satisfied at all with javascript performance on iOS. maybe for something that's turn-based and doesn't require slick transitions? (edit: this sounds a little negative... what i mean is, pointing to a really slick html5 game on the app store would make selling the book a lot easier)
Re: Show HN: From Zero to the Appstore - My ebook on HTML5 mobile games
#10I am playing right now with Ejecta which translates JavaScript to ObjectiveC, and then I get a very good speed, no matter how I rotate the screen.