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Show HN: Twixt – transform one word into another in four moves

twixt.games

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Show HN: Twixt – transform one word into another in four moves

#1
I made this game while working on a different project about teaching English spelling. I was reading about homophones and got struck by how much a homophone can transform the shape of a word, so I started experimenting with little games built on that.

I added a few more transforms, anagrams, verb/tense changes, but the answers kept coming out too obvious. I couldn't distort the word enough to make it interesting. The breakthrough was compound pairs. Jumping from one word to another through their compound (sea → horse, via seahorse) really obscures the path and that's when it suddenly got fun and unpredictable.

I've been sharing it with friends. I'm in the UK so mostly UK testers, fair warning that a couple of the homophones may lean British.

They've been playing daily and seem hooked, so it felt worth posting here. It's one puzzle a day mainly so I actually have time to hand pick puzzles that have a satisfying path. Today's puzzle is on the easy side but they can get really tricky. The name is from 'betwixt', the whole game is about moving between two words. I did clock afterwards that there's a 60s board game with the same name, but they're pretty different things.

Show HN: Twixt – transform one word into another in four moves
twixt.games

Re: Show HN: Twixt – transform one word into another in four moves

#3
post #2

Tough, but fun. Took me a couple times through to fully grok. Well done! Will admit I got excited when I saw the name - I played (the other) Twixt with my Grandpa when I was a kid, it was super fun.

Yeah it can be really tough. The tricky thing is finding a puzzle that a good majority of people (50-70%) can solve without hints. It's also super unpredictable to determine what people will find tricky. I thought today's puzzle was relatively straight forward, it's EYE -> TIRED. But now I'm realising that EYE has so many compound words which mean N blind alleys to explore before you land on the correct path.

And yes, TwixT does look like a really novel game! I've never really seen a peg board style board game before. I'll try find an old copy on eBay and give it a go.

Re: Show HN: Twixt – transform one word into another in four moves

#7
There are some fun ideas here, but also some rough edges. Using today's puzzle (steak->boring, which I have not solved yet) as an example:

-It's not clear to me whether the game is intended to accept any valid intermediate move or to only accept moves that lead to the correct solution. For a while, I though it only accepted correct moves, because it would not accept "steak->house" or "stake->holder" as valid moves, when I think those should clearly be valid "compound" actions (if I understand the rules correctly).

-On the other hand, I now realize that it wouldn't make sense to have an "undo" button if it were impossible to input valid but wrong moves. So maybe omitting steakhouse and stakeholder was an oversight? But now I've spend a while in a "dead end" when I thought the game was telling me I was on the right track.

-At this point, I've spend more time trying to figure this meta question about the rules than I have spent trying to solve the actual puzzle. It would help if the instructions or the game feedback made it clear whether "acceptance" = "correctness" or mere "validity".

-Also, I tried to start off with steak->stake as my homophone move, but it only accepts it as an anagram move. Obviously it's both, but there's no way for me to pick which one I want to use (and therefore free up the move I want to reserve for later).

Re: Show HN: Twixt – transform one word into another in four moves

#9
post #2

Tough, but fun. Took me a couple times through to fully grok. Well done! Will admit I got excited when I saw the name - I played (the other) Twixt with my Grandpa when I was a kid, it was super fun.

Yeah it can be really tough. The tricky thing is finding a puzzle that a good majority of people (50-70%) can solve without hints. It's also super unpredictable to determine what people will find tricky. I thought today's puzzle was relatively straight forward, it's EYE -> TIRED. But now I'm realising that EYE has so many compound words which mean N blind alleys to explore before you land on the correct path. And yes…

> I'll try find an old copy on eBay and give it a go.

Do you have suitable opponents? If not, try playing on the internet:

https://www.littlegolem.net/jsp/games/gamedetail.jsp?gtid=tw...

(I'm very proud to have once won a championship there, also apparently I'm the highest rated player on the 48x48 board, yay!)

Re: Show HN: Twixt – transform one word into another in four moves

#10
post #7

There are some fun ideas here, but also some rough edges. Using today's puzzle (steak->boring, which I have not solved yet) as an example: -It's not clear to me whether the game is intended to accept any valid intermediate move or to only accept moves that lead to the correct solution. For a while, I though it only accepted correct moves, because it would not accept "steak->house" or "stake->holder" as valid moves, w…

Yeah I think these are all really fair criticisms and I agree with them all.

Regarding the steakhouse/stakeholder issue, I think that because these words lean American they got missed in the compound word generation stage. Will add them now. Can totally see how that created a lot of confusion for you when trying to solve yesterday’s puzzle.

And yeah I've been finding differentiating between correctness and validity a really hard design challenge because I don’t want to reveal to the player that they are on the solution path since the ambiguity/branching is often what makes it challenging. I think there needs to be a clearer signal that whilst your answer might be accepted, it's not necessarily the correct solution.

Steak/stake is both an anagram and a compound and I still haven’t solved how we handle these edge cases. I shouldn’t really have released this particular puzzle given it starts with this issue. I just didn’t even notice till it was too late!

Thanks for playing and for the super valuable feedback!

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