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Show HN: I made a 2D game engine in Dart

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Re: Show HN: I made a 2D game engine in Dart

#4
> An easy-to-use, high-performance 2D game library for Dart.

This is one of those things you say to interest people. To put their concerns to rest that it might not be able to make the game they want. It doesn't really mean anything. No absolute measurements or relative comparisons.

Re: Show HN: I made a 2D game engine in Dart

#5

> An easy-to-use, high-performance 2D game library for Dart. This is one of those things you say to interest people. To put their concerns to rest that it might not be able to make the game they want. It doesn't really mean anything. No absolute measurements or relative comparisons.

Surely this isn't the first time you see software that claims high performance and speed without any hard benchmarks attached.

You can benchmark an algorithm or a small piece of code, but for something like a game library, the definition of what is "fast" and what isn't is too dependent on context to be meaningful.

That doesn't mean that the statement is useless: it tells me that this is, at least partially, one of the goals of the library.

Re: Show HN: I made a 2D game engine in Dart

#6
post #5

> An easy-to-use, high-performance 2D game library for Dart. This is one of those things you say to interest people. To put their concerns to rest that it might not be able to make the game they want. It doesn't really mean anything. No absolute measurements or relative comparisons.

Surely this isn't the first time you see software that claims high performance and speed without any hard benchmarks attached. You can benchmark an algorithm or a small piece of code, but for something like a game library, the definition of what is "fast" and what isn't is too dependent on context to be meaningful. That doesn't mean that the statement is useless: it tells me that this is, at least partially, one of t…

For most folks I think they use an fps score while not sacrificing aesthetic quality or game play experience.

i.e. The engine is considered lower quality if it is laggy, generates DLSS chowder, or glitches up on some hardware.

The people responsible for shader cache performance get a lot of grief given the performance hit in unpredictable play contexts is often very noticeable.

The Unreal devs made it look deceptively easy. =3

https://www.youtube.com/watch?v=pWS8Mg-JWSg

Re: Show HN: I made a 2D game engine in Dart

#7

> An easy-to-use, high-performance 2D game library for Dart. This is one of those things you say to interest people. To put their concerns to rest that it might not be able to make the game they want. It doesn't really mean anything. No absolute measurements or relative comparisons.

To me it just means that they are satisfied with their work. Enough to announce success and joy.

Re: Show HN: I made a 2D game engine in Dart

#10

I hope this isn't off topic. What is the draw of Dart? In other words, what does it claim to do special or emphasize over other langauges? Like if you were going to try to convince someone they should give Dart a try, what reasons would you give?

Modern, but sane syntax (readable), good defaults (strong typing, null safety...), good-enough runtime performance, good APIs and tooling out of the box, cross-platform (also hot-reload on some, AOT). The list goes on, what specifics do you care about more?
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