Show HN: Hardtime.nvim – break bad habits and master Vim motions
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Re: Show HN: Hardtime.nvim – break bad habits and master Vim motions
#2Re: Show HN: Hardtime.nvim – break bad habits and master Vim motions
#3EDIT: thanks all for the feedback! Sorry there are not more levels, but if you check back in a week am adding a level editor!
Re: Show HN: Hardtime.nvim – break bad habits and master Vim motions
#4Re: Show HN: Hardtime.nvim – break bad habits and master Vim motions
#5Love it! working on similar tool tips for my project: https://vimgolf.ai EDIT: thanks all for the feedback! Sorry there are not more levels, but if you check back in a week am adding a level editor!
Re: Show HN: Hardtime.nvim – break bad habits and master Vim motions
#6Which is to say, i'd love to see this in Helix. I also toy with custom editors, and observability of available commands is high priority for me, a generalized solution here would be an elegant solve for that. It would also adapt to new features nicely.
Re: Show HN: Hardtime.nvim – break bad habits and master Vim motions
#7Love it! working on similar tool tips for my project: https://vimgolf.ai EDIT: thanks all for the feedback! Sorry there are not more levels, but if you check back in a week am adding a level editor!
This looks cool. Is it free?
Re: Show HN: Hardtime.nvim – break bad habits and master Vim motions
#8Love it! working on similar tool tips for my project: https://vimgolf.ai EDIT: thanks all for the feedback! Sorry there are not more levels, but if you check back in a week am adding a level editor!
Re: Show HN: Hardtime.nvim – break bad habits and master Vim motions
#9Re: Show HN: Hardtime.nvim – break bad habits and master Vim motions
#10Earlier quoted context omitted.
This looks cool. Is it free?
Thanks, it is, right now! And will have a generous free tier once finished. The only big reason I am making a priced option is for users who want AI tips to be able to have that option. Right now, I do that by having reasoning models like o3 solve the levels and then provide tips or verifying a level can be solved with certain motions.