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Show HN: Original 8x16 ASCII Fixed Width Font: Classic Console Neue

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Re: Show HN: Original 8x16 ASCII Fixed Width Font: Classic Console Neue

#2
This seems like a bit of a hodgepodge; I'm not sure all these character sets were supported back in the DOS days and some of the character, like the runic ones, seem too big. It would be nice to know where these are all sourced from.

EDIT: without the extra letter spacing added in the character samples, you can see how some of the wider characters run into their neighbors:

   javascript:document.styleSheets[0].insertRule('.character-list { letter-spacing: normal !important }')

Re: Show HN: Original 8x16 ASCII Fixed Width Font: Classic Console Neue

#4
post #2

This seems like a bit of a hodgepodge; I'm not sure all these character sets were supported back in the DOS days and some of the character, like the runic ones, seem too big. It would be nice to know where these are all sourced from. EDIT: without the extra letter spacing added in the character samples, you can see how some of the wider characters run into their neighbors: javascript:document.styleSheets[0].insertRul…

I wondered if the runes were taken from an Ultima game, but they don't match those in screenshots of Ultima V nor VI.

Re: Show HN: Original 8x16 ASCII Fixed Width Font: Classic Console Neue

#5
post #4
post #2

This seems like a bit of a hodgepodge; I'm not sure all these character sets were supported back in the DOS days and some of the character, like the runic ones, seem too big. It would be nice to know where these are all sourced from. EDIT: without the extra letter spacing added in the character samples, you can see how some of the wider characters run into their neighbors: javascript:document.styleSheets[0].insertRul…

I wondered if the runes were taken from an Ultima game, but they don't match those in screenshots of Ultima V nor VI.

Yeah, I played a lot of Ultima back in the day and I don’t recognize those. Doesn’t match Ultima III, for sure.

Re: Show HN: Original 8x16 ASCII Fixed Width Font: Classic Console Neue

#6
They never look right.

It's not just the fact that it should be 9x16 instead of 8x16, or that sometimes (often?) the aspect ratio is off, it's something fundamental about how that 9x16 VGA font was rendered on CRTs.

A really good CRT emulation on a really good flatscreen monitor can maybe simulate the VGA text mode experience of the day, but so far I haven't really seen it.

Re: Show HN: Original 8x16 ASCII Fixed Width Font: Classic Console Neue

#8
post #6

They never look right. It's not just the fact that it should be 9x16 instead of 8x16, or that sometimes (often?) the aspect ratio is off, it's something fundamental about how that 9x16 VGA font was rendered on CRTs. A really good CRT emulation on a really good flatscreen monitor can maybe simulate the VGA text mode experience of the day, but so far I haven't really seen it.

int10h.org has the 9x16 version, also with corrected aspect ratio as it would have appeared on systems with non-square pixels
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