Show HN: DualShock calibration in the browser using WebHID
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Show HN: DualShock calibration in the browser using WebHID
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Re: Show HN: DualShock calibration in the browser using WebHID
#2Re: Show HN: DualShock calibration in the browser using WebHID
#3Hey - total tangent, but... I'm playing through Horizon Forbidden West. It's the first game on PC I've played that supports the DualSense (PS5 controller)'s haptic motors and adaptive triggers. They are something else when integrated properly with game events and sounds. It would be cool if this were integrated into more games!
Re: Show HN: DualShock calibration in the browser using WebHID
#4Re: Show HN: DualShock calibration in the browser using WebHID
#5Helvetica with font-weight 300 makes the text really thin and hard to read at 100% zoom.
Re: Show HN: DualShock calibration in the browser using WebHID
#6Can recalibration help when the controller is connected to a Playstation? Does it store the calibration somehow in the controller? Or is this only useful on a PC?
I'd love to somehow restore my PS5 DualSense that's fallen victim to stick drift. I looked once in Steam's debug info and instead of the stick reading 0 at center it was reading about 20,000. Given the max is 32,767 I've lost 2/3 of the useful range, so maybe there's no fixing it with software.
Re: Show HN: DualShock calibration in the browser using WebHID
#7This led me to the idea of creating a multiplatform web UI that could simplify everything. I developed a prototype and shared the link on a Facebook group for repair technicians, where it was warmly (..really warmly!) received."
That's so wholesome. Other people would have seen their software being used and decided they should be turning a profit from it.
Re: Show HN: DualShock calibration in the browser using WebHID
#8Re: Show HN: DualShock calibration in the browser using WebHID
#9"I noticed that many repair technicians were using my scripts to recalibrate controllers, which significantly reduced repair times and costs. However, many of them were also having a tough time setting up the environment to run the scripts: Python, libusb, Windows drivers, and all that complicated stuff: the user experience was completely off. This led me to the idea of creating a multiplatform web UI that could simp…