Show HN: One Way Dungeon – A game I've been developing in the last five months
1–10 of 57 posts
Re: Show HN: One Way Dungeon – A game I've been developing in the last five months
#2I'll continue supporting the game and adding new content to it. But not at full time. I'm going back to a "normal life".
(For those who don't want to install it or don't have Android, you can play it here: https://vaskivodev.gitlab.io/onewaydungeon/builds/release-1-...)
I welcome all and any criticism. And I hope you like it. Thank you!
Re: Show HN: One Way Dungeon – A game I've been developing in the last five months
#3Five months ago, I quit my job and started making a game alone. One Way Dungeon was what came of it. And the accomplishment of a life goal. I'll continue supporting the game and adding new content to it. But not at full time. I'm going back to a "normal life". (For those who don't want to install it or don't have Android, you can play it here: https://vaskivodev.gitlab.io/onewaydungeon/builds/release-1-... ) I welcom…
Re: Show HN: One Way Dungeon – A game I've been developing in the last five months
#4Did you write a dev blog? I'm curious what your life goal was. The game looks cool. I'll try to play it via that web link you provided.
Re: Show HN: One Way Dungeon – A game I've been developing in the last five months
#5Re: Show HN: One Way Dungeon – A game I've been developing in the last five months
#6- This is effectively a progression game, where the player builds up abilities. But defeating a low-level enemy is boring and slow, even when you kill them with your first blow.
- It's disconcerting that you forget how to punch. I was expecting punching to not advance quickly, but instead it has limited uses. That's a strange metaphor.
- Everything feels slow - not because it needs better programming, but because it doesn't resolve actions fast enough. Asking whether I want to return to the start after every enemy is aggravating.
- There's no actual sense of progression or reward.
- There's no sense of danger, either.
Re: Show HN: One Way Dungeon – A game I've been developing in the last five months
#7OK, I've played it for a bit. - This is effectively a progression game, where the player builds up abilities. But defeating a low-level enemy is boring and slow, even when you kill them with your first blow. - It's disconcerting that you forget how to punch. I was expecting punching to not advance quickly, but instead it has limited uses. That's a strange metaphor. - Everything feels slow - not because it needs bette…
This style of fight / abilities is almost exactly how Pokemon games work - it will be familiar to a lot of people. Actually so familiar I'd be worried about overzealous Nintendo lawyers :-P
Re: Show HN: One Way Dungeon – A game I've been developing in the last five months
#8> And the accomplishment of a life goal. Did you write a dev blog? I'm curious what your life goal was. The game looks cool. I'll try to play it via that web link you provided.
It's no 100% mine. But anything that isn't I paid for it. So it "came from me" anyways.
You can see the assets I bought in the credits section. And I even hired a designer to help with UI/UX.
I have a dev blog, but as development went on I kinda skimped on it. Here it is: https://vaskivodev.gitlab.io/onewaydungeon/
Re: Show HN: One Way Dungeon – A game I've been developing in the last five months
#9Five months ago, I quit my job and started making a game alone. One Way Dungeon was what came of it. And the accomplishment of a life goal. I'll continue supporting the game and adding new content to it. But not at full time. I'm going back to a "normal life". (For those who don't want to install it or don't have Android, you can play it here: https://vaskivodev.gitlab.io/onewaydungeon/builds/release-1-... ) I welcom…
Re: Show HN: One Way Dungeon – A game I've been developing in the last five months
#10OK, I've played it for a bit. - This is effectively a progression game, where the player builds up abilities. But defeating a low-level enemy is boring and slow, even when you kill them with your first blow. - It's disconcerting that you forget how to punch. I was expecting punching to not advance quickly, but instead it has limited uses. That's a strange metaphor. - Everything feels slow - not because it needs bette…
This is, unfortunately, a sin committed by a whole lot of games these days. Off the top of my head I can name XCOM 2, which notoriously seemed to have delays resolving actions for no discernible reason whatsoever. The mod to fix this was literally named "stop wasting my time".