Show HN: Sokyokuban, a puzzle game in a non-Euclidian world
1–10 of 45 posts
Re: Show HN: Sokyokuban, a puzzle game in a non-Euclidian world
#2Re: Show HN: Sokyokuban, a puzzle game in a non-Euclidian world
#3Cool and vaporwavely, can I add it to my StumbleUpon-like website, here: https://sharkle.com
Re: Show HN: Sokyokuban, a puzzle game in a non-Euclidian world
#4Re: Show HN: Sokyokuban, a puzzle game in a non-Euclidian world
#5Re: Show HN: Sokyokuban, a puzzle game in a non-Euclidian world
#6"Non-Euclidean Worlds Engine" - https://www.youtube.com/watch?v=kEB11PQ9Eo8
"Spherical Geometry Is Stranger Than Hyperbolic" - https://www.youtube.com/watch?v=yY9GAyJtuJ0
Re: Show HN: Sokyokuban, a puzzle game in a non-Euclidian world
#7Re: Show HN: Sokyokuban, a puzzle game in a non-Euclidian world
#8Re: Show HN: Sokyokuban, a puzzle game in a non-Euclidian world
#9How does one define a coordinate system on such a grid? I considered making a game with the same kind of grid (five squares meet at each corner) but I just couldn't figure out how to individually address each cell in a way which allows easily finding which other cell IDs must be neighbors.
I'm sure the authors would also be more than happy to answer that question.
Re: Show HN: Sokyokuban, a puzzle game in a non-Euclidian world
#10How does one define a coordinate system on such a grid? I considered making a game with the same kind of grid (five squares meet at each corner) but I just couldn't figure out how to individually address each cell in a way which allows easily finding which other cell IDs must be neighbors.