Live data from Hacker News

Show HN: Sokyokuban, a puzzle game in a non-Euclidian world

sokyokuban.com

1–10 of 45 posts

Re: Show HN: Sokyokuban, a puzzle game in a non-Euclidian world

#4

Cool and vaporwavely, can I add it to my StumbleUpon-like website, here: https://sharkle.com

Of course!

Thanks, please add a vaporwave-like soundtrack, and I will gladly put it on another one, dedicated to audio experiments (it will bring you some nice traffic).

Re: Show HN: Sokyokuban, a puzzle game in a non-Euclidian world

#7
How does one define a coordinate system on such a grid? I considered making a game with the same kind of grid (five squares meet at each corner) but I just couldn't figure out how to individually address each cell in a way which allows easily finding which other cell IDs must be neighbors.

Re: Show HN: Sokyokuban, a puzzle game in a non-Euclidian world

#9
post #7

How does one define a coordinate system on such a grid? I considered making a game with the same kind of grid (five squares meet at each corner) but I just couldn't figure out how to individually address each cell in a way which allows easily finding which other cell IDs must be neighbors.

There is a teensy explanation on the about page: https://sokyokuban.com/#about

I'm sure the authors would also be more than happy to answer that question.

Re: Show HN: Sokyokuban, a puzzle game in a non-Euclidian world

#10
post #7

How does one define a coordinate system on such a grid? I considered making a game with the same kind of grid (five squares meet at each corner) but I just couldn't figure out how to individually address each cell in a way which allows easily finding which other cell IDs must be neighbors.

I have written a quite detailed explanation of this here: http://roguetemple.com/z/hyper/dev.php
Post reply on HN