Show HN: WebGL simulation of rainy autumn day/evening
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Show HN: WebGL simulation of rainy autumn day/evening
1–10 of 65 posts
Re: Show HN: WebGL simulation of rainy autumn day/evening
#2Re: Show HN: WebGL simulation of rainy autumn day/evening
#3Toggling the options seems to add records to the browser history, which means it takes a bunch of taps on the back button in safari to get out of the app. Otherwise, really cool!
Re: Show HN: WebGL simulation of rainy autumn day/evening
#4Re: Show HN: WebGL simulation of rainy autumn day/evening
#5Re: Show HN: WebGL simulation of rainy autumn day/evening
#6Toggling the options seems to add records to the browser history, which means it takes a bunch of taps on the back button in safari to get out of the app. Otherwise, really cool!
I wish I had a MAC to test, anyway thank you.
Re: Show HN: WebGL simulation of rainy autumn day/evening
#7Toggling the options seems to add records to the browser history, which means it takes a bunch of taps on the back button in safari to get out of the app. Otherwise, really cool!
I wish I had a MAC to test, anyway thank you.
If you wanted to keep the the ability to link to specific states, but avoid the history issue, you'll need to use the History API — https://developer.mozilla.org/en-US/docs/Web/API/History/rep...
Re: Show HN: WebGL simulation of rainy autumn day/evening
#8https://tympanus.net/codrops/2015/11/04/rain-water-effect-ex...
Re: Show HN: WebGL simulation of rainy autumn day/evening
#9Re: Show HN: WebGL simulation of rainy autumn day/evening
#10One caveat is the merging of the drops sometimes looks quite unnatural, but I'm not sure there's any simple way to represent that as just a couple of textures and a transformation, as real drops would have attractive forces on a molecular level pulling them towards one another once they're bridged, deforming pretty unevenly.