Show HN: Ecosim – A cellular ecosystem simulator toy for Linux written in C
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Re: Show HN: Ecosim – A cellular ecosystem simulator toy for Linux written in C
#2Re: Show HN: Ecosim – A cellular ecosystem simulator toy for Linux written in C
#3ultra sick project dude!
Re: Show HN: Ecosim – A cellular ecosystem simulator toy for Linux written in C
#4But a very interesting project nevertheless.
Re: Show HN: Ecosim – A cellular ecosystem simulator toy for Linux written in C
#5Re: Show HN: Ecosim – A cellular ecosystem simulator toy for Linux written in C
#6Re: Show HN: Ecosim – A cellular ecosystem simulator toy for Linux written in C
#7If you're at all concerned with keeping it reasonably easy to find, you may want to know that the name Ecosim is in use by software for simulation modeling of trophic energy flows in ecosystems.
Re: Show HN: Ecosim – A cellular ecosystem simulator toy for Linux written in C
#8It looks pretty interesting but unfortunately I'm unable to run the demo, getting a crash in glDrawElements which is sort of outside of my scope to address. As a side note the debug symbols flag doesn't get passed to individual C files so the binary ends up without debugging symbols (as a workaround I moved the -g3 flag to CC variable instead).
Re: Show HN: Ecosim – A cellular ecosystem simulator toy for Linux written in C
#9It looks pretty interesting but unfortunately I'm unable to run the demo, getting a crash in glDrawElements which is sort of outside of my scope to address. As a side note the debug symbols flag doesn't get passed to individual C files so the binary ends up without debugging symbols (as a workaround I moved the -g3 flag to CC variable instead).
Interesting. What distribution are you using? On Debian it has been working fine, however on macOS I also encounter the glDrawElements issue. Still working on that.
Re: Show HN: Ecosim – A cellular ecosystem simulator toy for Linux written in C
#10This seems very cool. I would recommend including an animated gif or link to a YouTube video showing the results of the simulation under a variety of settings/parameters. Also, this would probably get a lot more traction if it used web technologies WASM and webgl. Would be cool to combine this with an evolutionary algorithm similar to the Scriptbots project by Karpathy.