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Show HN: Free and open-source home for art made with code

shadergif.com

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Re: Show HN: Free and open-source home for art made with code

#2
This is a refreshing take on a shader-sharing platform. My first thought was "Here's another Shadertoy competitor", but this was quashed by two core features that I think are done really well:

- A cleaner / extensive code editor (that also supports JS, woop!)

- Conversion of shader output to GIFs... Even on a laptop with a dedicated GPU, Shadertoy pulls the rug from underneath my system resources

I would like to see a grid-view (unless this already exists and I missed it) of the feed, as I don't think scrolling through a feed of linear, huge one-by-one posts is good for discovery.

Re: Show HN: Free and open-source home for art made with code

#3
post #2

This is a refreshing take on a shader-sharing platform. My first thought was "Here's another Shadertoy competitor", but this was quashed by two core features that I think are done really well: - A cleaner / extensive code editor (that also supports JS, woop!) - Conversion of shader output to GIFs... Even on a laptop with a dedicated GPU, Shadertoy pulls the rug from underneath my system resources I would like to see…

Thanks for the feedback, I like the grid idea!

Re: Show HN: Free and open-source home for art made with code

#4
post #2

This is a refreshing take on a shader-sharing platform. My first thought was "Here's another Shadertoy competitor", but this was quashed by two core features that I think are done really well: - A cleaner / extensive code editor (that also supports JS, woop!) - Conversion of shader output to GIFs... Even on a laptop with a dedicated GPU, Shadertoy pulls the rug from underneath my system resources I would like to see…

Thanks for the feedback, I like the grid idea!

No worries :) — Great to hear.

Just a question since you're here: I've poked around with WebGL / GLSL in the past and have started to get into Metal (mainly out of necessity for macOS development) — is there scope for Metal to be ported / rendered on the web, and if so would you be interested in adding that as a language?

Re: Show HN: Free and open-source home for art made with code

#5
post #4

Earlier quoted context omitted.

Thanks for the feedback, I like the grid idea!

No worries :) — Great to hear. Just a question since you're here: I've poked around with WebGL / GLSL in the past and have started to get into Metal (mainly out of necessity for macOS development) — is there scope for Metal to be ported / rendered on the web, and if so would you be interested in adding that as a language?

There seems to be a fight between browser vendors for the next generation of 3D web standards - (https://news.ycombinator.com/item?id=16186043)

As soon as some browsers support an implementation, I'll try it. (However, it will be difficult if it's Safari only, since I use Linux)

Re: Show HN: Free and open-source home for art made with code

#8
post #6

This is actually a very neat and useful website. Also respect for making the website fast and not adding any 3rd party scripts.

Yeah, it's terrible how things like Google analytics, web fonts, can slow things down. I tried to keep this app as light as possible. Of course, I will not get a lot of data for analysis, but as a user, I know what can be improved, I don't need to monitor every click, typed keys, mouse moves, ...

Re: Show HN: Free and open-source home for art made with code

#9
post #6

This is actually a very neat and useful website. Also respect for making the website fast and not adding any 3rd party scripts.

Yeah, it's terrible how things like Google analytics, web fonts, can slow things down. I tried to keep this app as light as possible. Of course, I will not get a lot of data for analysis, but as a user, I know what can be improved, I don't need to monitor every click, typed keys, mouse moves, ...

google analytics is the only 3rd party script I am okay with. Maybe you should add it sometime in the future to get a rough idea about your users, I was talking mainly about the more intrusive analytics and ads scripts that plagued the web. It's rare to see anybody who respect his users to that extent these days :D respect again!

Re: Show HN: Free and open-source home for art made with code

#10
post #4

Earlier quoted context omitted.

No worries :) — Great to hear. Just a question since you're here: I've poked around with WebGL / GLSL in the past and have started to get into Metal (mainly out of necessity for macOS development) — is there scope for Metal to be ported / rendered on the web, and if so would you be interested in adding that as a language?

There seems to be a fight between browser vendors for the next generation of 3D web standards - ( https://news.ycombinator.com/item?id=16186043 ) As soon as some browsers support an implementation, I'll try it. (However, it will be difficult if it's Safari only, since I use Linux)

Thank you for this information!

Agreed on the boxing-in of Safari :)

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