Show HN: Nekøyume – Decentralized Fantasy Role-Playing Game
1–10 of 16 posts
Re: Show HN: Nekøyume – Decentralized Fantasy Role-Playing Game
#2Re: Show HN: Nekøyume – Decentralized Fantasy Role-Playing Game
#3How blockchain helps in decentralization here? Or is it just hype train riding?
Re: Show HN: Nekøyume – Decentralized Fantasy Role-Playing Game
#4How blockchain helps in decentralization here? Or is it just hype train riding?
In this game, I didn't use any centralized server or Oracle to implement MMO game. Every player has every activity information using blockchain. It helps Nekoyume decentralized. If you want to get details, please see the white paper. https://nekoyu.me/docs/white_paper.pdf
It helps how exactly? Why nothing else, like distributed hash table or gossip protocol, would work?
Re: Show HN: Nekøyume – Decentralized Fantasy Role-Playing Game
#5Earlier quoted context omitted.
In this game, I didn't use any centralized server or Oracle to implement MMO game. Every player has every activity information using blockchain. It helps Nekoyume decentralized. If you want to get details, please see the white paper. https://nekoyu.me/docs/white_paper.pdf
> Every player has every activity information using blockchain. It helps Nekoyume decentralized. It helps how exactly ? Why nothing else, like distributed hash table or gossip protocol, would work?
Re: Show HN: Nekøyume – Decentralized Fantasy Role-Playing Game
#6Earlier quoted context omitted.
In this game, I didn't use any centralized server or Oracle to implement MMO game. Every player has every activity information using blockchain. It helps Nekoyume decentralized. If you want to get details, please see the white paper. https://nekoyu.me/docs/white_paper.pdf
> Every player has every activity information using blockchain. It helps Nekoyume decentralized. It helps how exactly ? Why nothing else, like distributed hash table or gossip protocol, would work?
Re: Show HN: Nekøyume – Decentralized Fantasy Role-Playing Game
#7Earlier quoted context omitted.
> Every player has every activity information using blockchain. It helps Nekoyume decentralized. It helps how exactly ? Why nothing else, like distributed hash table or gossip protocol, would work?
I think that I don't need to educate what is blockchain. Could you give me another decentralized role-playing game which isn't using blockchain? If you can not, it is explained. Right? :)
Re: Show HN: Nekøyume – Decentralized Fantasy Role-Playing Game
#8Earlier quoted context omitted.
I think that I don't need to educate what is blockchain. Could you give me another decentralized role-playing game which isn't using blockchain? If you can not, it is explained. Right? :)
No. You couldn't justify using expensive document timestamping system, so with the hype around blockchain I can assume that you don't know what you need it for and thus put it into use completely unnecessarily, just because it's hype now.
Re: Show HN: Nekøyume – Decentralized Fantasy Role-Playing Game
#9Earlier quoted context omitted.
I think that I don't need to educate what is blockchain. Could you give me another decentralized role-playing game which isn't using blockchain? If you can not, it is explained. Right? :)
No. You couldn't justify using expensive document timestamping system, so with the hype around blockchain I can assume that you don't know what you need it for and thus put it into use completely unnecessarily, just because it's hype now.
I think that you are feeling good when you scoff something new. It's not productive communication.
Re: Show HN: Nekøyume – Decentralized Fantasy Role-Playing Game
#10Earlier quoted context omitted.
No. You couldn't justify using expensive document timestamping system, so with the hype around blockchain I can assume that you don't know what you need it for and thus put it into use completely unnecessarily, just because it's hype now.
Hey, I think you don't understand what blockchain is. This is the reason why you mentioned distributed hash table. :( Can you explain how can I make trusted mmo lifecycle database if the system requires anyone can participate the node? I think you can't solve. If you can, explain it. I think that you are feeling good when you scoff something new. It's not productive communication.
Oh, I understand blockchain quite well. Well enough to see when it's forced into the role of DHT or some other protocol/structure that by itself was cheap and efficient.
> Can you explain how can I make trusted mmo lifecycle database if the system requires anyone can participate the node? I think you can't solve. If you can, explain it.
With the vaguene requirements you have used here, just put a digital signature on the data and you're done.
As I said, you haven't described why you need blockchain in particular. You try to defend it by saying that you don't see any other way to implement a distributed data store for your game, but it means nothing, especially with the numbers of people blinded by blockchain hype. If you used just about any other distributed protocol, I wouldn't even bat an eye, but with blockchain you don't get the benefit of the doubt.
> I think that you are feeling good when you scoff something new.
No, just when I scoff somebody who uses the wrong thing in the wrong way for the wrong reasons.