The app will be paid but only around 0.99 - and that's a one time payment (so, 0.66 to me after app store cut). If I get a lot of heavy use then a distant 0.66/user isn't going to be much help.
Just to be clear, the app alone is the product - it can't make a loss to help promote some other entity.
As far as I can see my options run to:
1. Increase the initial price (still chance of this not covering later operational costs)
2. Charge annual subscription for sync (would anyone pay for this?!)
3. Worry about this later - I'd need pretty good traction I know, but my earnings are pitiful and come the day it may happen, it'd wipe me out.
What have other devs done to mitigate this?