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Ask HN: What tech stack would you use to write Animation software?

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Ask HN: What tech stack would you use to write Animation software?

#1
Hello HN!

It's 2022 and I want to write a 2d animation program a la TVPaint. Is C++ and QT the way forward still, should I use something bleeding edge like sixtyfps and Rust?

Do I make a big ol' Electron app and call it a day?

What is the state of desktop development for graphics type applications?

I appreciate your help here - I have a bit over a decade of programming experience but mostly in HPC and Web domains.

Re: Ask HN: What tech stack would you use to write Animation software?

#6
Hello fellow animation enthusiast. I'm curious about why you are writing a new program rather than working with the existing open source codebases of OpenToonz/Morevna/Pencil2D? (They are C++/Qt for whatever that's worth). Not to mention what Blender has accomplished with the development of the Grease Pencil module.

You might also look at what Niels Krogh Mortensen is doing with his Animation Paper software [https://animationpaper.com], fka Plastic Animation Paper.

Re: Ask HN: What tech stack would you use to write Animation software?

#7

Hello fellow animation enthusiast. I'm curious about why you are writing a new program rather than working with the existing open source codebases of OpenToonz/Morevna/Pencil2D? (They are C++/Qt for whatever that's worth). Not to mention what Blender has accomplished with the development of the Grease Pencil module. You might also look at what Niels Krogh Mortensen is doing with his Animation Paper software [ https:/…

Thank you for this list!

The grand vision is a reimagined interface (keeping some familiar things like keyframes and curves, but moving other things forward.) Without getting too deep into the buzzword weeds, I'm hoping to weave in more ML / generative modeling technologies.

I've thought about hacking around in Blender, but it seems a bit overkill for what I'm building - at least as an MVP

Re: Ask HN: What tech stack would you use to write Animation software?

#9
post #7

Hello fellow animation enthusiast. I'm curious about why you are writing a new program rather than working with the existing open source codebases of OpenToonz/Morevna/Pencil2D? (They are C++/Qt for whatever that's worth). Not to mention what Blender has accomplished with the development of the Grease Pencil module. You might also look at what Niels Krogh Mortensen is doing with his Animation Paper software [ https:/…

Thank you for this list! The grand vision is a reimagined interface (keeping some familiar things like keyframes and curves, but moving other things forward.) Without getting too deep into the buzzword weeds, I'm hoping to weave in more ML / generative modeling technologies. I've thought about hacking around in Blender, but it seems a bit overkill for what I'm building - at least as an MVP

That is interesting and I wish you luck. Another cool demo you should look at is this https://dcgi.fel.cvut.cz/home/sykorad/monster_mash.html

Sykora’s work is huge in this space. https://dcgi.fel.cvut.cz/home/sykorad/

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