Does anybody know any interesting or creative stories about how old time games (NES, game boy) were optimized to be able to fit as much content as they did?
Ask HN: Clever optimizations in old video games?
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Re: Ask HN: Clever optimizations in old video games?
#2Re: Ask HN: Clever optimizations in old video games?
#3Heard of color cycling? http://www.effectgames.com/demos/worlds/ http://www.effectgames.com/effect/article-Old_School_Color_C... GDC talk https://www.youtube.com/watch?v=aMcJ1Jvtef0
That was awesome, thank you! The example where he had 2 images in one and would do a pallet swap to show one or the other was SUPER cool!