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Ask HN: Why is nearing completion so demotivating?

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Ask HN: Why is nearing completion so demotivating?

#1
So I've been working on animation software for over two years. Part of me is very excited for launch so I can have money again ( I've been freelancing a minimum amount these last two years, and went car-less, moved, cut lifestyle into a third ). I should be wholeheartedly excited, but I'm feeling tired and generally sluggish regarding the project. I still make consistent progress, but it takes a lot of will power.

Part of me thinks it might be an aversion to sales. Part of me thinks this could have been built up so much in my head that anything short of overnight millions would be a disappointment (though I would be happy with 1500 bucks a month ), part of me thinks I might be scared of success ( or scared of surpassing my parents )(media attention), part of me fears the attacks that might come with success ( having something to lose ), part of it is the un-fun-ness of mature projects where the focus is on polish and bugs rather than broad new features, and part of me is scared of commitment: if I succeed I have to stick with this (freedom value), part of me wonders what will happen when more people become involved, if I will be able to maintain my creative direction, since I'm scratching my own itch. Part of me wonders if diet and exercise isn't a factor.

A combination, likely...

Re: Ask HN: Why is nearing completion so demotivating?

#2
What type of animation software?

It sounds to me like you need to find co-founders or partners. Part of surviving in the long run is really just emotional support from people who believe in your product and share similar interests. It is unnatural in my opinion for a human to spend years working on something with no immediate reward (doesn't mean you shouldn't do it).

Re: Ask HN: Why is nearing completion so demotivating?

#3
It's natural. All the tension gets released. Your driving purpose for so long is gone. "Just relax and enjoy yourself" doesn't really help because you enjoyed working towards a goal. The let down is a natural part of it that just reminds you what a ride you had. The only solution is to set a new goal. Next release. New project. If you want to chase the dragon of your first release, try blogging about how you got there.

Re: Ask HN: Why is nearing completion so demotivating?

#4
Are you me?

Programming feels like productive work, and indeed it is, up until just about the point you are at. Now it is not productive work any more, in fact, once the product is finished, programming is counter productive work. Other things need to be done and you don't know how to do them and if you do, are not in the habit of doing them. IOt is easy to get up in the morning and write code, harder to do unfamiliar things.

--> self sabotage (deeply seated need to actually not succeed)

--> fear of the unknown

--> avoidance of a change in work habit - from programming to...... ? what does one do post launch

--> fear of the likely outcome which is zero feedback, zero users

Curious - how close are you to launch, what remains to be done, and what does the software actually do?

Can I suggest perhaps be really ruthless about the remaining tasks - likely many of those launch tasks just are not important, even though the completionist in you thinks they are. For example - terms and conditions document? Ditch it until users are interested. Privacy document? Same. Purchase? Drop it.

See what I mean? If people like what you have built and use it, then the world will not come to an end because you did not have those things... and user interest will motivate you to implement them.

It's incredibly hard to work on something with no user interest. Just dump what you have built out there and see what happens.

Re: Ask HN: Why is nearing completion so demotivating?

#7
I have been there before and I think it's demotivating because reality is setting in. Before you release you can stay under the delusion that anything is possible. As soon as you release you are forced to deal with problems that aren't fun anymore. Marketing, advertising, people telling you your product isn't very good, people telling you they like your product but then not buying it and using alternatives instead.

The truth is people aren't going to bust down your door and give you millions. What comes after release is far harder and demotivating then before, and, if you are lucky, you can find success after a few more years of a hard, slow grind. If you aren't so lucky, you end up back at a normal job :)

Good luck!

Re: Ask HN: Why is nearing completion so demotivating?

#10

What type of animation software? It sounds to me like you need to find co-founders or partners. Part of surviving in the long run is really just emotional support from people who believe in your product and share similar interests. It is unnatural in my opinion for a human to spend years working on something with no immediate reward (doesn't mean you shouldn't do it).

It exports to html, with a 3d scene and svg filters, which are stackable. There is a path system (for 2d cartoons), but that'll likely be v2(so much to polish). Then there are a few ways to integrate it in the page, options for pop out and fixed position play(based on scrolling), in page play(based on scroll[like parallax but better]), auto play(with some options based on scrolling).

I'll make a video when I get some energy so you can get a better idea. I have several examples. The 3d examples are pretty cool, and some of the stuff possible with svg filters is really cool, and then the fact that it responds to user's scrolling makes it kinda fun to play with, and see the effects go in and out.

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