Ask HN: Why is Xcode so buggy?
1–8 of 8 posts
Re: Ask HN: Why is Xcode so buggy?
#2 but for something that Apple uses in house to build
pretty much all of their software products how can
it be this bad?
Probably because the Xcode team doesn't dogfood their own tools. I forget exactly when and where this was, but I once talked to someone who interned on Xcode. He stated that almost no one who worked on Xcode actually used it, and most of them were, instead, vi users. Grain of salt, and all that, but it certainly fits.Re: Ask HN: Why is Xcode so buggy?
#3but for something that Apple uses in house to build pretty much all of their software products how can it be this bad? Probably because the Xcode team doesn't dogfood their own tools. I forget exactly when and where this was, but I once talked to someone who interned on Xcode. He stated that almost no one who worked on Xcode actually used it, and most of them were, instead, vi users. Grain of salt, and all that, but…
Re: Ask HN: Why is Xcode so buggy?
#4but for something that Apple uses in house to build pretty much all of their software products how can it be this bad? Probably because the Xcode team doesn't dogfood their own tools. I forget exactly when and where this was, but I once talked to someone who interned on Xcode. He stated that almost no one who worked on Xcode actually used it, and most of them were, instead, vi users. Grain of salt, and all that, but…
As a sidenote, I’m rather surprised that there’s no open source Cocoa IDE aimed at Apple platform development. TextMate 2 would make for a great starting point, covering the source editor and file tree portions. LLVM provides all of Xcode’s syntax coloring, error checking, etc, so that’s taken care of too. The three big pieces that’d need to be written are XIB/Storyboard editing, project editing (clang flags, code signing, etc), and integration with clang, iOS simulator, etc. It’s a big project for sure, but far from insurmountable. If it’s written with Obj-C/C++ and Cocoa/Foundation, many of its biggest users would also be its best contributors and the project could go far quickly.
Re: Ask HN: Why is Xcode so buggy?
#5Re: Ask HN: Why is Xcode so buggy?
#6but for something that Apple uses in house to build pretty much all of their software products how can it be this bad? Probably because the Xcode team doesn't dogfood their own tools. I forget exactly when and where this was, but I once talked to someone who interned on Xcode. He stated that almost no one who worked on Xcode actually used it, and most of them were, instead, vi users. Grain of salt, and all that, but…
If true that makes a lot of sense.