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Ask HN: What game do you wish existed?

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Re: Ask HN: What game do you wish existed?

#964
Every time I mow the lawn, I think about how nice a little popcorn game (think [early] Angry Birds scale) lawn-mowing would make.

You control the operator, who is pushing or riding a mower, and it's up to you to get complete coverage of the lawn area. You can upgrade your equipment over time (wider deck, better turn radius, etc). Extra points for more efficient coverage, and maybe some way to earn extra points for stylish mowing (good, even stripes on the diagonal, etc).

One day I'll get around to it...

Re: Ask HN: What game do you wish existed?

#965
post #21

A true "MMORPG". Back in the day when the genre was new, people were fascinated by the potential of virtual worlds and virtual societies. Social scientists did online studies on player behavior and the interactions people had online, on spontaneous self-governance coming into existence, on how communities formed and developed, and many other similar topics. That potential was never fulfilled. Today - some twenty year…

For me, this is a role that MUDs used to fill. Text-based online games with player driven governments, economies, and theologies. You, as a person, could work your way up a ladder to be a renown combatant, or diplomat, or merchant; but, none of that had any value if not for the other people playing the game. You got dropped off in a virtual world and truly had agency to play a role.

Ultimately as I got older they became too much of a time sink and I just can’t play them anymore, but back in my high school days they were an absolute blast.

Re: Ask HN: What game do you wish existed?

#966
Some very late-to-the-thread game ideas, feel free to use them or laugh at them. If you do make mega millions from one of them, please remember me!

2 player local co-op. Shoot em up. Top down. One player drives a tank with a forward facing gun, controls gun and countermeasures too. Other player controls the turret, main gun, and missiles. You roam around and baddies drive/fly at you in random patterns and with random tactics. No fixed attack patterns!

Another one: side-on party co-op qwop fighting game. One pair of people per combatant. One person controls legs, the other controls arms.

And another: strategy game where combat is resolved by solving word and math problems. Can handicap one player by giving them harder puzzles, so a 10 year old could fight a 50 year old.

Another: top down space shooter. Co-op, players' ships are tethered together and can swing each other around, think Asteroid style boosts. Powerups can change tether attributes, players can combo together for more powerful attacks.

Not saying they're good ideas, just ideas!

Re: Ask HN: What game do you wish existed?

#967
post #251

Red Dead Redemption 2 — but where there is no overarching story but you create your own character, and can go off and do what you like, affecting the world. Start a trading business, buy a saloon, be a bandit, a sheriff, you name it. It's such a masterpiece of a world, but replayability is reduced by having to follow the same story lines and play the same person every time. Imagine RDR2 but with the replayability of…

I started playing RDR2 but stopped before I got too far in the game. It drove me absolutely nuts that speaking with an NPC that had a side-quest threw me immediately into that side-quest without any option to do it later. I guess I wasn't supposed to talk to them if I didn't want to do the side-quest, but how was I supposed to know if I wanted to do the side-quest or not without talking to them? I couldn't get past it.

Re: Ask HN: What game do you wish existed?

#968
MOO1 was such a good game, and I haven't played anything else (aside from the remakes) as good.

I'd like some really good extensions to the basic model:

- endgame planets are kinda all the same. Specific resources to make them more interesting? Pick different ways of customizing the world?

- Civ resources get "revealed" on the map when a relevant tech needing them appears. This changes the balance of power / usefulness of cities/worlds. MOO2 had deep mining. MOO1 only kind of has this with techs that enable landing on previously uninhabitable worlds.

- a 3d map, and more varied navigation challenges than the binary is / is not in nebula. Black holes? subspace barriers?

- wormholes that appear/are discoverable would change the topology mid-game as well. Or parallel universes with different accessibilities. precursor stargates.

- kind of like how "builds" are done in rpgs, techs or culture can change the fundamental properties/abilities of your race.

- trade sucks in almost all 4x I've seen, yet it is a dominant concern in real life.

- visible worlds, brown dwarfs and other usable systems often aren't visible until you get close. Stars hidden by gas clouds, etc. Hidden outer worlds like nemesis.

- a little bit of surface customization, MOO2's/civ-style buildings is... ok, but a bit overdone and lends itself to "build everything on the big planets". Maybe terraforming sections of the planet in specific ways is better. Might be too much detail.

It would be fun to tinker with RoTP and 1oom when I get the chance.

Almost at Dwarf Fortress + space + no man's sky + 4x at this point.

Re: Ask HN: What game do you wish existed?

#969
post #504

I want to play a real-time strategy game with a limit to the number of actions per minute. Look, I'm an old man now. I can't compete on reaction speed against 13-year-olds micro-managing each unit to perfection. But I can macro. I can plan. I can strategize. I can do that better than those damn kids. I want everyone to have a pool of 5 orders, refilling itself by 1 order per (1 second? 3 seconds?). Orders can be to a…

Make actions have cost, and / or put cooldowns on orders. Still allow the ability to burst out a high APM for a short period of time, but design it so overdoing it is suicide.

Give the kids a fighting chance, ya know?

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