Finishing up my PhD thesis on low-resource audio classification for ecoacoustics. Our partners deployed 98 recorders in remote Arctic/sub-Arctic regions, collecting a massive (~19.5 years) dataset to monitor wildlife and human noise. Labeled data is the bottleneck, so my work focuses on getting good results with less data. Key parts: - Created EDANSA [1], the first public dataset of its kind from these areas, using a…
How do I download the sounds, seems like a great resource for game developers and other artists
We are also actively working on releasing the raw, continuous audio recordings. These will eventually be published via the Arctic Data Center (arcticdata.io). If you'd like, feel free to send me an email (address should be in my profile), and I can ping you when that happens.