Live data from Hacker News

Ask HN: What projects are you working on now?

news.ycombinator.com

911–920 of 1001 posts

Re: Ask HN: What projects are you working on now?

#912

Over a thousand comments? My project is gonna be lost in the conversation! But here goes anyway ... I've been recoding my HTML5 library from scratch[1]. Most of the work is done - I'm now onto the fun documentation bit[2]. Something I'm particularly proud of achieving in the recode? Dynamically responsive bendy images in the web browser - with added animation capability![3] [1] Scrawl-canvas v8 code base - https://gi…

Neat!

Can scrawl-canvas run in a Web Worker and render to an Offscreen Canvas? You'd lose integration with DOM events for interactivity, but you'd be able to perform image processing in a background thread and not block the main renderer thread so that UI elements are responsive.

Re: Ask HN: What projects are you working on now?

#913
TimeyTim - a web-based CRON, Dead Man's Switch and Monitoring service - https://timeytim.com

---

I've worked on a number of projects that needed some scheduling capabilities, like "Archive this object in 4 weeks", or "Make sure this process runs every 2 days."

Rather than rebuilding this logic, and for those who hate dealing with CRON syntax, I wanted to create a scheduling API.

My goals are to 1) make it useful, 2) make it easy for developers, and 3) keep it low-cost (using DynamoDB and Lambda).

You can set up schedules via the website, or programmatically using the API.

Feel free to poke around - it's close to launching but the back end is currently disabled.

If this service sounds useful, please add your email to be notified when it launches - https://timeytim.com.

(Thanks, and suggestions welcome!)

Re: Ask HN: What projects are you working on now?

#914

https://superwet.live chord and lyric generating neural network I'm working on Superwet Fantastic.it's very tongue and cheek for now. But i'm making progress. Spent 3 months amassing a 30gb chord/tab data collection. Most of my time being cleaning the human uploaded mess. It's showing good potential now and I have a todo list hours long that hopefull will result in the model being powerful enough for commercial appli…

Woah. Cool dude!! Working on something similar. dm'd

Re: Ask HN: What projects are you working on now?

#915
post #876

I'm preparing a synchronous queue for the browsers. It's a queue that allows to send byte arrays between threads (workers) and it is based on SharedArrayBuffer and Atomics (subject to availability, currently works fine in Chrome, Firefox needs some reconfiguration). Early experiments show that it gives a 3-4x speedup comparing to using postMessage/onmessage. It also allows to synchronize some inherently asynchronous…

Looking forward to this library!

Would you consider adopting the MIT license? I could use a library like that for a work project and would be interested in collaborating on it.

Have you come across this library? https://github.com/bittnkr/uniq

> "A lock-free (multi reader / multi writer) circular buffered queue."

It has an algorithm that is easily translated to SAB + atomics. I'd be curious to know how the design of your library compares to uniq.

Thanks!

Re: Ask HN: What projects are you working on now?

#916
post #337

It gave me quite some room to work on a new website I've been working on: https://space-search.io I call it a search engine for space objects. It's a personal initiative with the aim to do something meaningful around space situational awareness and space debris. The tool aggregates datasets around objects tracked in space and then makes it searchable and visualised with webgl / react overlays. It's a good learning ex…

Neat!

Have you considered rendering the WebGL scene to an Offscreen Canvas in a Web Worker? You lose the ability to process PointerEvents (since Web Workers can't access the DOM), but you can serialize PointerEvent data and send it to the Web Worker via postMessage. That does introduce a bit of latency (~0.5 ms) that might cause some jank since PointerEvents are emitted ~8ms. It's something I'm playing around with.

Neat project though! Stick with it! If you're looking for some ideas/inspiration, check out FreeFlyer: https://www.youtube.com/watch?v=Cwau4GrxuUU

Re: Ask HN: What projects are you working on now?

#918

Still working on my multiplayer LAN spaceship bridge simulator game called Space Nerds in Space[1], possibly the worst genre of game to be working on with coronavirus on the loose, since it involves inviting people over to touch your keyboards. [1] https://spacenerdsinspace.com

Cool! Looks like a lot of fun.
Post reply on HN