Ask HN: What are you working on? (August 2026)
901–910 of 1001 posts
Re: Ask HN: What are you working on? (August 2026)
#902Re: Ask HN: What are you working on? (August 2026)
#903Re: Ask HN: What are you working on? (August 2026)
#904Re: Ask HN: What are you working on? (August 2026)
#905I've been working on a private, paid, ad-free and personally customizable search engine: Uruky [1]. To signup you don't provide any information (a randomly-generated account number is assigned to you), and you can run a proof-of-work captcha to get 2h for free. You can choose among many different search providers (for defaults and per query), including Uruky Site Search, powering our own index. Last month we reached…
Re: Ask HN: What are you working on? (August 2026)
#906I'm working on my game "Teufelskreis", a roguelite roulette deckbuilder. Think Slay the Spire meets Inscryption meets Balatro meets Buckshot Roulette. https://s.team/a/4652150 Solo project I've been chipping away at for a while now. I finally wanted to dip my feet in gamedev and it's been super fun with Godot so far! Hoping to release the trailer very soon :)
Re: Ask HN: What are you working on? (August 2026)
#907Will release it on ShowHN when ready!
Re: Ask HN: What are you working on? (August 2026)
#908Re: Ask HN: What are you working on? (August 2026)
#909I got laid off at the end of April and have been building my own personal dream tool since, it's a skeuomorphic carpentry simulator with an agent MCP. You start with real wood specs and a shop full of miter saws, router tables, table saws and the like. Think of it like Sketchup but no extruding rectangles. It's been really fun to build with. Agents can create parametric procedures so e.g. stick framing becomes a simp…
Please consider adding metric measuremts support though. My brain can't work in fractions of an inch.