Ask HN: What are you working on? (June 2026)
901–910 of 1001 posts
I continue to work on https://www.setflow.app - A DJ set generator based on your data and library, continues to grow at a slow pace, but I'm enjoying enhancing, building and tweaking, original post https://news.ycombinator.com/item?id=46631235
Re: Ask HN: What are you working on? (June 2026)
#902Voice Interview AI - SWE - https://apps.apple.com/us/app/voice-interview-ai-swe/id67594...
Re: Ask HN: What are you working on? (June 2026)
#903I working on really amazing stuff after i finished it i will reveal it ...
Re: Ask HN: What are you working on? (June 2026)
#904A recipe website for people who lack creativity and organization but like cooking and trying out new dishes: https://coolinary.app
Re: Ask HN: What are you working on? (June 2026)
#905I built an iOS app so I could have a widget to keep track of the San Diego Padre's season record and the division leaderboard. Crazy the official MLB app doesn't offer something. So I made my own.
Re: Ask HN: What are you working on? (June 2026)
#906A build of GnuCOBOL that can run in Android and iOS apps: https://github.com/caarmen/cobol-mobile
No real use case in mind. Just a project that made me happy for a couple of weekends.
Re: Ask HN: What are you working on? (June 2026)
#907So I was working on a clone of Sid Meier's Pirates [0] but with a princess theme for my daughters.
I figured it would be good to have some minigames in the above so tried making unrelated small turn based games as an experiment.
That in turn led me to making a Soviet tractor factory simulator [1].
0 - https://store.steampowered.com/app/3920/Sid_Meiers_Pirates/
Re: Ask HN: What are you working on? (June 2026)
#908[dead]
Re: Ask HN: What are you working on? (June 2026)
#909an array language. now I'm working on the tokens->three address code->bytecode translation.
I'm hoping to get that done this week, then start implementing the more important builtins&library functions. you'd be surprised how many functions you can bootstrap just by implementing grade/argsort.
for example:
// C++ (naive version, sorry)
vector bin(vector& x, vector& y) {
vector r;
for (int a:x) r.push_back(lower_bound(y.begin(),y.end(),a) - y.begin())
return r;
}
# Jet
ord
or course this is not at all apples to apples, though it works to show the difference in possible approaches. in C++ I'm just turning an already implemented binsearch into something useable for arrays, and in jet I'm doing some weird array tricks to implement it from scratch using grade up
(asc).moreover, the C++ solution is O(m*log(n)) and jet is O(m+n) (though with a large constant factor) - but of course we can do much better once I implement it as a real builtin
Re: Ask HN: What are you working on? (June 2026)
#910I'm working on my easy Linux installer and its website. https://1clicklinux.org