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Ask HN: What are you working on? (May 2026)

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Re: Ask HN: What are you working on? (May 2026)

#901
post #545

A small game called Colorhunt to play with my friends https://colorhunt.lol You get assigned a random colour and have 24 hours to go out and take photos matching it. The game then generates a photo grid from everything you captured. Modes: - Solo → 9 photos by yourself - 1v1 → compete against a friend, combined grid at the end - Squad → everyone contributes to a 20-photo grid No accounts, no app install, no personal…

That sounds really fun. Where did you get the idea?

Re: Ask HN: What are you working on? (May 2026)

#903
I'm working on a tool for mitigating the cognitive debt from AI-assisted development. Even when I review Claude's diffs line-by-line, I don't understand them as well as code I wrote myself, and I have difficultly recalling them days later.

Pedagogical research provides some techniques we can use in code review to improve comprehension and recall.

This doesn't resonate as a problem with everyone, but I'd like to hear from you either way.

Also, the tool talks like the Monty Python bridgekeeper, for whatever reason.

https://bridgekeeper.io/

Re: Ask HN: What are you working on? (May 2026)

#908
Forensic audits on four frontier AI models, documenting a failure class I call Goal-Oriented Factual Inversion. The ground truth is identified early in the session, then gets inverted after a persuasive goal is introduced. I have observed this in legal, clinical, and physical safety contexts, amongst others.

I've been building architecture to address it. Phase 0 is a prototype called the Contradiction Engine, which reads a document such as a contract and converts it to core facts. This is separate from the session context. If the engine finds a mismatch, it immediately flags the issue.

github.com/F-Bruno-Logic/Trinity-Audit-Forensics/tree/main/phase0-prototype

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