Currently a one-man side project: https://laboratory.love Last year, PlasticList found plastic chemicals in 86% of tested foods—including 100% of baby foods they tested. Around the same time, the EU lowered its “safe” BPA limit by 20,000×, while the FDA still allows levels roughly 100× higher than Europe’s new standard. That seemed solvable. Laboratory.love lets you crowdfund independent lab testing of the specific p…
Ask HN: What are you working on? (October 2025)
901–910 of 1001 posts
Re: Ask HN: What are you working on? (October 2025)
#902I'm working on Botnet of Ares, a hacking simulator game for PC [0]. It's an homage to classics such as Uplink and Hacknet, and also a commentary on the state of the IoT security industry. Recently I've managed to port the game onto a real-world cyberdeck, the uConsole. [1] [0] https://store.steampowered.com/app/3627290/Botnet_of_Ares/ [1] https://tiniuc.com/hacksim-on-cyberdeck/
This looks really cool. What are you doing for music? I have been looking for a new project to continue working on my production skills.
Re: Ask HN: What are you working on? (October 2025)
#903I'm attempting to work on a "spiritual successor" to Dramatica Story Expert, a crazy story theory/brainstorming program of days gone by. Technically, Dramatica is still around, but they never made a 64-bit version for Macs, and both the Mac and Windows version have been tenaciously clinging to the trailing edge of technology for decades. (The Mac version somehow never got retina fonts. I'm not sure how you even do th…
If you're planning on open sourcing it, I can help with Flutter. I really really want something like this, that I can run locally without paying 100$ a year for Arc Studio.
Arc Studio looks like it's a screenwriting program, which is a different animal, though. Have you tried out Fade In (https://www.fadeinpro.com), which is a $79 one-time fee? I haven't used it, I confess, but I hear great things about it. (I used the even cheaper Highland Pro for my one try at screenwriting so far, but that was a learning exercise.)
Re: Ask HN: What are you working on? (October 2025)
#904Built a ton of side projects in the last 5 years with none of them going anywhere. Realized the distribution is a problem. So after reading a bunch of marketing books, I decided to give SEO a try. And after some playing around realized there is potential there and decided to automate this process for all my projects.
Keep struggling with moving away from building more features and focusing on marketing.
Recorded a demo today, will start cold-emailing and reaching out to people who hhopefully will find it useful.
Re: Ask HN: What are you working on? (October 2025)
#905Been working on Forvard https://forvard.org — a tiny desktop app to help people remember what they actually did at work. It’s offline-first and totally local (no cloud, no tracking). You just drop in your accomplishments, metrics, or files as you go, and later it helps you summarize them (ML model that runs locally) for performance reviews, promotions, or interviews. Basically built it because I got tired of trying t…
Love the idea, absolutely can relate (forget even overnight sometimes)! How does Forvard make it easy to retrieve the entries you're looking for when you have plenty and time has passed?
1. filter via tags , one has to manually tag the entries though.
2. filter by company -- maybe way too broad based
3. specific word search.
4. filter by date range -- probably this + tags should help one find those entries which happened last quarter etc
Open to considering other ideas! So glad to see someone being excited about this!!
Re: Ask HN: What are you working on? (October 2025)
#906Working on a original algorithm to explain human behavior from 3rd person perspective (1st stage). The whole research is divided into 6 stages. In 2nd stage, I will mathematically establish the best course of action as an individual given the base theory. In 3rd stage, I will explain common psychological phenomenon through the theory, things like narcissism, anxiety, self-doubt, how to forgive others, etc. In 4th sta…
> Working on a original algorithm to explain human behavior from 3rd person perspective (1st stage). What does that mean?
Re: Ask HN: What are you working on? (October 2025)
#907I've been working on a 3D voxel-based game engine for like 10 years in my spare time. The most recent big job has been to port the world gen and editor to the GPU, which has had some pretty cute knock-on effects. The most interesting is you can hot-reload the world gen shaders and out pop your changes on the screen, like a voxel version of shadertoy. https://github.com/scallyw4g/bonsai I also wrote a metaprogramming…
A simple comment, but wow I really like the look of Bonsai! The lighting, shading and shapes are really beautiful, I think a game made in this would feel really unique
Re: Ask HN: What are you working on? (October 2025)
#908I've been working on a 3D voxel-based game engine for like 10 years in my spare time. The most recent big job has been to port the world gen and editor to the GPU, which has had some pretty cute knock-on effects. The most interesting is you can hot-reload the world gen shaders and out pop your changes on the screen, like a voxel version of shadertoy. https://github.com/scallyw4g/bonsai I also wrote a metaprogramming…
That’s so great, good luck with your project!
Re: Ask HN: What are you working on? (October 2025)
#909I've been working on a 3D voxel-based game engine for like 10 years in my spare time. The most recent big job has been to port the world gen and editor to the GPU, which has had some pretty cute knock-on effects. The most interesting is you can hot-reload the world gen shaders and out pop your changes on the screen, like a voxel version of shadertoy. https://github.com/scallyw4g/bonsai I also wrote a metaprogramming…
Wow, it looks amazing, congratulations :)!
Re: Ask HN: What are you working on? (October 2025)
#910I've been working on a 3D voxel-based game engine for like 10 years in my spare time. The most recent big job has been to port the world gen and editor to the GPU, which has had some pretty cute knock-on effects. The most interesting is you can hot-reload the world gen shaders and out pop your changes on the screen, like a voxel version of shadertoy. https://github.com/scallyw4g/bonsai I also wrote a metaprogramming…
Looks great!