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Ask HN: What are you working on? (April 2025)

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901–910 of 1001 posts

Re: Ask HN: What are you working on? (April 2025)

#901
pile - a framework & cli for managing a large number of docker-compose files running on the same machine.

Inspired by a pile-of-poo SOA application where essentially every service was dependent other services such that the entire app stack needed to be run in order for any 1 service to work.

In addition to organizing the array of docker-compose files, which may live in different directories, i also add some helper functions to bring clarity to the usual docker cli output. Ugly "docker ps" output can be gathered by using pile ports, pile commands, & pile state - all of which output what you think they do, but in a way that is actually legible and useful when running 20+ containers locally.

Re: Ask HN: What are you working on? (April 2025)

#903

https://www.ticketsidekick.com/ I'm working on TicketSidekick having lots of fun with pinecone, chromadb, llms, aws serverless and golang! TicketSidekick is a smart support agent that manages tech support automatically across the entire incident lifecycle.

Pinecone integration too, that's cool!

Re: Ask HN: What are you working on? (April 2025)

#905
post #249

https://mysukari.com - A Diabetes management platform I got diagnosed with type 1 diabetes in Feb (technically LADA as it's late onset). I'm the first in my family with it so I had zero info on it. I tried getting some CGMs to use but most don't work in Kenya as they are geo-locked, and even apps for measuring carbs like CalorieKing are not available in my region. I was really frustrated with the tech ecosystem, and…

I used to work for Lark. They raised $140mm to solve this problem and the best they could do was a non-ai chatbot that whined at users for not eating enough vegetables. The Lark app has 100% user drop off in 60 days and yet is still the silicon darling in the diabetes space.

Your platform has more science & more solution than 100 engineers in 3 years could produce. Keep at it and know with confidence that there is great value in what you are building. I know it's not your primary goal, but this will be lucrative if you keep going. I wish you a lot of luck, this is very cool!

Re: Ask HN: What are you working on? (April 2025)

#906
https://mujo.app I’ve been building a minimalist productivity app for musicians. Mujo adds time tracking, task management, notes and other “practice journal” tools into a simple metronome interface. Been hacking at the iOS version for a while, and starting to think about Android.

Re: Ask HN: What are you working on? (April 2025)

#908
I've been building an intentionally annoying app against doomscrolling [1]. I've recently started with marketing, but oh boy is that out of my comfort zone!

I never thought that as an engineer I'd be doing TikToks. And here I am. It's fun to crack the algorithm little by little, but also frustrating because it's like a black box.

So far, I've discovered that going to the point works best. For example, I was sharing student tips and mentioning my app to improve focus. But conversion and engagement were terrible. Instead, I'm doing founder stories and tutorials, which get less views but more downloads. Plus, I can ask people in the comments for feedback on the app!

I'm happy to be doing something that devs overlook so much: marketing. Even if it's tough and slow. It's been an awesome learning experience.

[1] https://speedbumpapp.com/en/

Re: Ask HN: What are you working on? (April 2025)

#909
Building an app to reverse geocode all the photos I've taken and screenshots of places I want to go from TikTok/Instagram.

Use cases are extracting the itineraries I took from prior trips, then using that to ground LLM search recommendations: I have a set of bookmarked places, say in NYC, can you make me a week of plans given what I enjoyed in Taipei?

Re: Ask HN: What are you working on? (April 2025)

#910
https://github.com/cluoma/Pico2Maple-fw

Currently working on a USB/Bluetooth to Sega Dreamcast controller adapter.

It's based on the Raspberry Pi Pico 2/W board and originally started as a fun project to play around with the PIO features of the RP chips and get my Steam Controller working on the Dreamcast. It has since expanded to support more controllers, keyboards, mice, and acts as VMU - the Dreamcast's memory card - while plugged in. Building the dongle itself has also been a fun exercise in 3d printing, cad and pcb design.

I'd really like to expand the amount of supported USB devices as I only have access to a limited amount of hardware that I can test myself. I've started looking into if I can use the SDL Game Controller DB (https://github.com/mdqinc/SDL_GameControllerDB) to kind of crowd source support for a bunch of controllers. I'm definitely open to other ideas though. I feel like I'm slowly learning that USB controllers are minefield of one-offs and edge cases.

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