Live data from Hacker News

Ask HN: Screenshot Saturday

news.ycombinator.com

91–100 of 220 posts

Re: Ask HN: Screenshot Saturday

#91
My WebKit hack from two years ago that splits the rendering area into N joined columns, such that you scroll content Up->Down->Left->Right.

https://vimeo.com/59463521

The intuition was that screens are almost all wide-screen, but content is all narrow, due to readability. This was an attempt to add a mode to browsers that can let you use more of your screen real estate.

I have a draft of a blog post from a year ago explaining my reasoning and a diff of the hack, but I kept putting it off. If people are interested, I'll port it to Blink and write something up about this.

Re: Ask HN: Screenshot Saturday

#92
post #5

In early March I whipped up http://Listen2EDM.com because I was tired of searching for new music manually through SoundCloud, GrooveShark/Spotify still sort of required discovery, and Pandora just didn't fit my personal pain-point. While social media stats are meek, it's averaging about 32000 minutes played back each day (~400 uniques/day; ~2000/week). This has motivated me to develop it further and make the UI a bit…

I fucking love this.

Also, I strongly disagree about the name change -- "EDM" might sound stupid, but its widely accepted terminology, and you instantly know what the site does based on the name.

EDIT: Since you mentioned Spotify, an "Open in Spotify" link for each song would be killer so users can save songs they like for later (if this is in there and I missed it, woops). Either way it's in my bookmarks bar now (and you need a favicon!).

Re: Ask HN: Screenshot Saturday

#93
Side project: refactoring an IRC bot I'm writing after hours for fun (both mine and of our local hackerspace).

http://i.imgur.com/nAGkbF3.png

The bot is written in Common Lisp and it's intention is to pretend to be human (i.e. parse natural-language requests instead of typical commands) while still providing useful functions for the channels it sits in. By "pretending to be human" I mean that I'm trying to add some personality and emotional model (yet to be done) to the program. It's a playground to test my ideas of creating programs that you can relate emotionally to, as well as some basic machine learning stuff. The "personality" of the bot is based on Alice Margatroid from Touhou Project series.

Currently working code at https://github.com/TeMPOraL/alice. I'm doing a huge rework of the codebase on https://github.com/TeMPOraL/alice/tree/feature/style branch right now.

An interesting side effect is that after deploying Alice on few channels I have several people asking me for Lisp books/tutorial. It would seem that showing some working, fun project is a good way to get people interested in the language :).

Re: Ask HN: Screenshot Saturday

#94
post #26

Life Goes On! A game, built in Unity, about sacrificing knights and using their dead bodies to solve puzzles. http://i.imgur.com/qeuo84C.jpg http://i.imgur.com/g1oFM31.jpg http://i.imgur.com/7PoX6th.jpg This game started at a game jam two years ago. It became an evening and weekends hobby, then it became a full commercial release, and we just launched on steam. ( http://store.steampowered.com/app/250050/ ) I thought…

This looks nice!

Re: Ask HN: Screenshot Saturday

#95

I've been working on a "web app builder". It lets users create a web app based on a pre-built template and tweak it to their hearts content. Examples are link-sharing apps like reddit, image sharing like Dribbble, blogs, cms, pastebins etc. Link here: http://getsproute.com It's also open-source: http://github.com/sproute/sproute

Just an FYI that you're heartbleed vulnerable: https://www.ssllabs.com/ssltest/analyze.html?d=getsproute.co...

Re: Ask HN: Screenshot Saturday

#96
I just finished a dice game for iOS called Tripps (also known as 3s). The point is to score less than your opponent and 3s count as zero points. My friends and I often played this at parties so I decided to turn it into an app.

Screenshots: http://a2.mzstatic.com/us/r30/Purple4/v4/56/ad/7c/56ad7c61-b...

http://a3.mzstatic.com/us/r30/Purple4/v4/e9/c4/a0/e9c4a0f8-a...

App Store Link: https://itunes.apple.com/us/app/tripps-dice-game/id856299408...

Re: Ask HN: Screenshot Saturday

#97
post #26

Life Goes On! A game, built in Unity, about sacrificing knights and using their dead bodies to solve puzzles. http://i.imgur.com/qeuo84C.jpg http://i.imgur.com/g1oFM31.jpg http://i.imgur.com/7PoX6th.jpg This game started at a game jam two years ago. It became an evening and weekends hobby, then it became a full commercial release, and we just launched on steam. ( http://store.steampowered.com/app/250050/ ) I thought…

Congrats for the awesome game! :D It's really fun — and I also had lots of fun watching the playthrough on Game Grumps. (where I originally found out about it).

One thing I wondered: do you have a random Knight name generator based on something like markov chains, or do you just have a very, very long list of knight names?

Also mad props on the visual effect of the lava heating up the rocks, it looks super realistic. Did you write a custom shader for that?

Re: Ask HN: Screenshot Saturday

#98
post #26

Life Goes On! A game, built in Unity, about sacrificing knights and using their dead bodies to solve puzzles. http://i.imgur.com/qeuo84C.jpg http://i.imgur.com/g1oFM31.jpg http://i.imgur.com/7PoX6th.jpg This game started at a game jam two years ago. It became an evening and weekends hobby, then it became a full commercial release, and we just launched on steam. ( http://store.steampowered.com/app/250050/ ) I thought…

Congrats for the awesome game! :D It's really fun — and I also had lots of fun watching the playthrough on Game Grumps. (where I originally found out about it). One thing I wondered: do you have a random Knight name generator based on something like markov chains, or do you just have a very, very long list of knight names? Also mad props on the visual effect of the lava heating up the rocks, it looks super realistic.…

I also picked this up after seeing it on Game Grumps. The combination of the game looking pretty interesting and them being really bad at it convinced me to just pick it up and finish it myself.

Re: Ask HN: Screenshot Saturday

#99
Have been working on a Road Engine[1].

Below is a really simple road I created with it: http://imgur.com/GkBq8Oz

The graphics are not great yet but most of the work on the engine itself is almost done.

Will be using this for the game I'm currently working on [2]

[1] A road engine is a tool for creating a system of roads in just a matter of minutes.

[2]https://play.google.com/store/apps/details?id=com.noatechnol...

Post reply on HN