What you're doing is fundamentally at odds with the market, but perhaps there are people who want to use an app where they learn language.
Ask HN: Is building a calm, non-gamified learning app a mistake?
91–100 of 125 posts
Re: Ask HN: Is building a calm, non-gamified learning app a mistake?
#92It could mean anything from "immersiveness" to "the devil incarnate"
Re: Ask HN: Is building a calm, non-gamified learning app a mistake?
#93It really depends what you mean by gamification. It could mean anything from "immersiveness" to "the devil incarnate"
Re: Ask HN: Is building a calm, non-gamified learning app a mistake?
#94Spent 6 months building the product. Now I’m focusing on marketing and branding.
I’ve spent last few weeks studying other successful educational products.
And so far, from my research, pretty much every single one of these apps/sites prioritized making the user “feel good” about learning rather than actually learning.
And unfortunately, this is what the users want. They want to feel good about learning.
All the successful education sites employ these mechanisms that you’re intending to avoid. I wanted to avoid using these as well - but I just don’t see another way. I’ve even had users explicitly ask me to add milestones, streaks, etc to motivate them.
Reality is - most people who really want to study or learn anything, can do so without an app. Even a book from a library will do. But it requires tremendous consistency, effort and time. Apps are way easier and make the user feel good - there’s still learning being done, don’t get me wrong. But user feeling good about it is what keeps them coming back.
Edit: I’ve also studied many of their ads. Often times on places like TikTok, Instagram, etc their ads are what I would call “intelligence porn”. They get you excited about being more intelligent, investing in yourself, intelligence eliticism, etc. These were a common ad strategy that I have discovered so far.
Some apps literally ran ads with text: “become dangerously intelligent” text and had the song from the show Succession play with images of famous researchers and scientists changing quickly. (Newton, Einstein, etc). Stuff like this cracked me up tbh lol. But apparently it works
Re: Ask HN: Is building a calm, non-gamified learning app a mistake?
#95As someone who spent 2+ years building one, I would turn away now if you're looking for traction or sustainability ( https://couplingcafe.com ). Though I don't regret it and learned enough to speak to my in-laws. My retention numbers are decent, but I just haven't done the marketing bit yet, and am currently taking a break. Language learning apps are the ultimate sand-pit for solo developers thinking they can offer s…
I feel a bit of guilt reading it though. I followed your app from when you first announced it on hn. I liked the idea and still think it's great, I am in theory the target demographic of wanting to learn languages as a couple, and yet it didn't stick.
For what it's worth none of the other language apps stick either.
Maybe it's hard to compete with the heroin-like hyper-optimised attention-drain apps that left all sense of ethic and morals long behind :/
Re: Ask HN: Is building a calm, non-gamified learning app a mistake?
#96You can start a conversation with someone, and talk to them about say, the Saracens, and then have them start wondering how they came about their (small) understanding of them. When they realise it was AOE cutscenes, and that the whole project was a backdoor to deliver historical knowledge to people.
I feel like if you eschew gamification, your audience is largely only those with a deep interest of learning.
I used an app to do a security cert a while back, and it would bug me 3 times a day, and challenge me to test my knowledge. I think it really helped keep my focus on the challenge. Likewise, when I was doing my CCNA years ago, the In-30-Days gentleman, would subscribe you to 30 days of motivational emails to read his book and practice the skills. Not an app, but the same sort of thing.
Some people sell the motivation as the core product, some sell the game as the core product (to deliver motivation) and some people sell the knowledge as the core product. All are valid approaches just make sure you are happy with the market you are targeting.
One more thing: I have absolutely no idea how to obtain calm in todays environment. I dont see myself engaging with an app that requires me to be calm ahead of time, but if it somehow strengthened or created a sense of calm that might be a sufficient product differentiator.
Re: Ask HN: Is building a calm, non-gamified learning app a mistake?
#97Re: Ask HN: Is building a calm, non-gamified learning app a mistake?
#98Re: Ask HN: Is building a calm, non-gamified learning app a mistake?
#99As someone who spent 2+ years building one, I would turn away now if you're looking for traction or sustainability ( https://couplingcafe.com ). Though I don't regret it and learned enough to speak to my in-laws. My retention numbers are decent, but I just haven't done the marketing bit yet, and am currently taking a break. Language learning apps are the ultimate sand-pit for solo developers thinking they can offer s…
Just want to say that I appreciate you giving it a good go! I feel a bit of guilt reading it though. I followed your app from when you first announced it on hn. I liked the idea and still think it's great, I am in theory the target demographic of wanting to learn languages as a couple, and yet it didn't stick. For what it's worth none of the other language apps stick either. Maybe it's hard to compete with the heroin…
Re: Ask HN: Is building a calm, non-gamified learning app a mistake?
#100Not doing subscriptions for an app that has ongoing server costs is going to bite you, you may want to reconsider that. Your biggest issue is going to be that language learning for adults is largely an unsolved problem. I know people with 1000+ day streaks on Duolingo who are nonetheless not fluent, and from everything I’ve read, it seems clear that spaced-repetition techniques are not sufficient (and possibly not ne…
I wonder what happened to https://en.wikipedia.org/wiki/Suggestopedia It went from 200 words of long term retention to 3000 words. Spaced repetition is the most inefficient efficient way to learn the vocabulary. I never have the "see once, learn forever" effect with any kind of deck.
It doesn’t sound like the author of that method believes in science?? I’ll pass.