and
https://www.amazon.co.uk/Designing-Data-Intensive-Applicatio...
are great
91–98 of 98 posts
and
https://www.amazon.co.uk/Designing-Data-Intensive-Applicatio...
are great
Earlier quoted context omitted.
They must've meant Layer 7 / Application Layer. There is no Layer 8 in OSI model (unless they're talking about a different model)
I did mean Layer 7. I've been calling it Layer 8 for a long time now, lmao. Not sure how that got mixed up and made permanent.
Earlier quoted context omitted.
I'll second that the best way to get better is to be a practitioner. Part of the reason that there's not more material on systems design is because the way we design systems is highly dependent on core systems that pre-exist a new system. You can learn all the things on paper about layer 8 vs layer 4 load balancing, how to build an effective distributed cache, how to building a decentralized rate limiter, etc but all…
What is layer 8?
Earlier quoted context omitted.
I did mean Layer 7. I've been calling it Layer 8 for a long time now, lmao. Not sure how that got mixed up and made permanent.
There are alternative/extended models out there. Perhaps you ran into one of those?
I started a blog to explore this idea! I've built Pokemon Games to learn how to do things on a large scale. I've done Kubernetes, Redis Caching, nearly every flavor of Database (NoSQL, SQL, Graph, etc), and microservices, monoliths, you name it. I'm going to be exploring how to go about it, how to massively over-engineer things for the sake of learning, as well as build minimalistic aspects of the games. There will b…
I started a blog to explore this idea! I've built Pokemon Games to learn how to do things on a large scale. I've done Kubernetes, Redis Caching, nearly every flavor of Database (NoSQL, SQL, Graph, etc), and microservices, monoliths, you name it. I'm going to be exploring how to go about it, how to massively over-engineer things for the sake of learning, as well as build minimalistic aspects of the games. There will b…
Hey, just created an account on HN just to say that I love the idea of your project. It rekindled my interest to learn Typescript and the premise of doing a smaller scale pokemon game just seems incredibly interesting and infinitely extendable. I blazed through the first few chapters and am desperate for more. I understand what the next steps should be, but I struggle to put them into non spaghetti code and would lov…
I'm currently working on the Caching (both in memory and with Redis as an option), how to generate Pokemon with random or specific values (like NPC teams need to have hard coded moves and levels, but you want random encounters to have random data) as well as the building the Overworld, with basic keyboard controls, collision detection, and beginning to have an ECS from scratch.
I'd love it if you would alpha test my next chapter? And please provide any feedback. Let me know where I'm too verbose, or if the code isn't clear or doesn't work for you!
Earlier quoted context omitted.
Hey, just created an account on HN just to say that I love the idea of your project. It rekindled my interest to learn Typescript and the premise of doing a smaller scale pokemon game just seems incredibly interesting and infinitely extendable. I blazed through the first few chapters and am desperate for more. I understand what the next steps should be, but I struggle to put them into non spaghetti code and would lov…
YES! This made my day! I've never screenshoted a HN comment before, but I had to keep this one and hold onto it. This really got me excited! I'm currently working on the Caching (both in memory and with Redis as an option), how to generate Pokemon with random or specific values (like NPC teams need to have hard coded moves and levels, but you want random encounters to have random data) as well as the building the Ove…
I added an email to my profile where you can contact me