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Ask HN: What game do you wish existed?

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Re: Ask HN: What game do you wish existed?

#91
I've always been interested in deep economy games where the economy drives the gameplay to a degree. The main reason for that is in my mind it's a really easy starting point to the question, how do you provide a space where the player can change / shape the world, while still having the world push back, return to normal or if successful, converge on a new normal?

So for example take any zacklike, one thing I'd like to try is having something like those mechanisms drove the supply of goods in an in-game economy, which would then feed in as input into other systems.

Well any complex system as the input would do =)...

So I've spent a lot of times tinkering with economic simulation games, the tricky thing is making them fun / balanced. I'm still trying to work out nice ways of debugging them when they break / become unstable. A lot of it at the moment is plotting data over time to see where failure points occur.

Re: Ask HN: What game do you wish existed?

#92
post #21

A true "MMORPG". Back in the day when the genre was new, people were fascinated by the potential of virtual worlds and virtual societies. Social scientists did online studies on player behavior and the interactions people had online, on spontaneous self-governance coming into existence, on how communities formed and developed, and many other similar topics. That potential was never fulfilled. Today - some twenty year…

The Mount & Blade Warband Persistent World mod servers are like this. All equipment and resources have to be mined, crafted, and used by players, and the only gameplay was player interactions - trade, banditry, war. Amazingly good fun when you're on the right servers with the right people. No idea if its still active or not.

Re: Ask HN: What game do you wish existed?

#93
Interconnecting city builders with completely different types of games that play out in those user-created places.

Like as a city builder you suddenly have to deal with people doing illegal car races through your city putting your citizens in danger, or dealing with gang wars from a GTA style game, but from a more macro perspective. Having real people playing MORPGs visiting your city looking for things to do. And so on.

No idea how you would make that work, but I find the possibilities quite interesting.

Re: Ask HN: What game do you wish existed?

#97

I want a sort of civilization-but-for-countries. E.g. you are the newly elected president of Afghanistan/North Korea/Iraq/Other etc - now go rebuild infrastructure etc, set policies, see how the country develops as a result. E.g. do you invest in universal healthcare, or transport infrastructure? Is transport infra required while your country is still largely subsistence farming?. What about education - save money th…

Have you played Democracy?

Re: Ask HN: What game do you wish existed?

#98

I want a sort of civilization-but-for-countries. E.g. you are the newly elected president of Afghanistan/North Korea/Iraq/Other etc - now go rebuild infrastructure etc, set policies, see how the country develops as a result. E.g. do you invest in universal healthcare, or transport infrastructure? Is transport infra required while your country is still largely subsistence farming?. What about education - save money th…

You might enjoy Rebel Inc.

It's a bit more abstract and counter-insurgency focused than your description, but sounds pretty similar.

https://www.ndemiccreations.com/en/51-rebel-inc

Re: Ask HN: What game do you wish existed?

#100

A combination of first person shooter and real time strategy. There is a large map and balanced units on each side. Each round, a team commander is chosen randomly from each team. During play, the commander sees a bird’s eye view of the current battle and directs player objectives, waypoints, etc. while everyone else is playing COD-style first person (trying to take advantage of the intelligence and goal setting from…

Red Orchestra 2 is something like this, though not quite what you describe. The commander can call in artillery strikes and recon planes that show where enemy troops are on the map and set waypoints for different squads.

It can be quite satisfying with an organized group, or frustrating if you're just playing with randoms.

RO2 is fairly old now but I imagine the newer games (Rising Storm/RS2) have similar mechanics.

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