> https://freezine.xyz/0/frustration/index.html
(-;
91–100 of 135 posts
> https://freezine.xyz/0/frustration/index.html
(-;
We are building https://studio.foxglove.dev/ which is a visualization tool for robotics. Click “Explore sample data” to see a demo. Uses WebGL and some WebAssembly.
Wow - this looks great. What's the tech-stack for this? Other than WebGL - what do you use for the UI?
My site https://james.darpinian.com/satellites/ uses WebGL, Web Workers, WASM, Service Workers, Notifications API, Geolocation API, probably some other web platform features I'm forgetting. The use of workers and WASM is not obvious, but on page load it takes the current orbit parameters for every orbiting satellite that is potentially visible anywhere on Earth and calculates the future position of each satellite eve…
Wow this is incredible. Can you add geostationary satellites too?
This is a nice example https://www.3dorderbook.com/
It uses WebGL and WebAssembly to process larger datasets, perform inference in the browser with TensorFlow.js, and enables running Python code with Pyodide.
I feel like this isn't exactly what you're asking for, but the storytelling in: https://www.sbnation.com/a/17776-football feels like it opened up new my thoughts on how something could be communicated via the medium of the Internet and just made me think to some extent how woefully underutilized the browser/internet has been used as a story telling medium (at least to my limited experiences of these things)
Makes one think what the internet could be like in an alternate reality or something.
But other designs without animation would use 2d canvas in the editor and static images when they are sent out. In my mind the most advances stuff you will find out there is really about the "engines" that have been made in JS that might use some of these new APIs but without a sizable abstraction layer on top of them are likely not much more than a tech demo. Something like Google Maps or any of the web audio or graphics editors usually has way more "engine" type code with very carefully thought out performance considerations within it and the code that actually calls these APIs is often wrapped up and abstracted away as much as possible so that these APIs are called as little as possible.
This is a nice example https://www.3dorderbook.com/