* embedded DSL for describing things with minimal syntax * types to enforce my invariants * immutable data + STM to protect my shared data structures * multithreaded/async code is easy to work with * deterministic outputs given inputs
but it was headaches in a lot of ways:
* exceptions - still not sure I’ve handled all exceptions gracefully * culture - most teammates are intimidated by Haskell (and types) * ecosystem is behind (Rust has exponential usb acceleration vs Haskell’s constant pace)
While I’m proud of the outcome I would have chosen differently now that I’ve seen the other side and have the project done. The inertia I was fighting required far too much energy