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Ask HN: Who wants to collaborate?

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Re: Ask HN: Who wants to collaborate?

#91

A couple of years ago I started to build a tool for my own personal use. It ended up being a metaverse full of sticky notes. I'm currently seeing if there's a market for it outside of just myself - https://www.temin.net/ Give me a shout if you're interested in turning it into something - email is in my profile.

Reminds me of Miro and Mural, there's surely a market for it.

Re: Ask HN: Who wants to collaborate?

#92
TL;DR: Im building a city builder/simulation game but I am not a visual artist, so I'm primarily looking for one to work with (as a cofounder) over the next couple years. Im open to working with another developer, but I am zipping along on my own, so no promises here! I'd prefer if you are in New England/NYC.

L;R: I'm 2 months into creating an ambitious grid-based city builder/simulation game from the ground up using C++ and SFML (think Dwarf Fortress inspired city builder). There are many changes I want to make to the established genre. For example:

* You start by owning all the land and you sell it off to citizens to build their homes/businesses (a permanent action, at least until you get an amazing lawyer on your board who can help you win an eminent domain case). You still collect taxes on it though :).

* Displaying (as the primary graphics) the inside of buildings and being able to scroll up Z levels for sky scrapers; all to see what units are doing inside their homes. Exterior building graphics would be nice but are not the primary goal for the first release.

* Custom shape/sizes for all buildings. Design the interior of home. Blueprints.

One of the goals of the game is to keep as much wealth within the city as possible. At first, your citizens will be buying power/water/gas/commercial services from existing companies outside your city. The problem is they charge more for being far away, and since they are not local, you aren't taxing these companies. Eventually your city will have enough demand for e.g. a powerplant (or any business) to be built locally. This means more savings for citizens (i.e. more money to spend, which means more tax revenue) + the tax revenue of the profits from the business. This in turn allows you to offer more services to your citizens to attract/retain talent (if desired). This comes around to having that great lawyer on your board.

Right now I am wrapping up the pathfinding code for lane-based travel. I developed a new algorithm that solves the "find all k simple paths" orders of magnitude faster than the existing solutions.

The door that opens from this development will help bring the city to life because citizens will be able to see all the shortest paths available to them, which means I can add other factors (i.e. weights) like beauty, history, crime, tourism, food, etc to the graph/network that will let units choose paths based on their preferences. This is all saved in memory so pathfinding is constant time after the search tree is created.

The key of course is communicating that to the player. This is one place Im inspired by DF and plan on using heads to represent units (color coded based on their discipline), with flashing symbols to graphically display their immediate desires/emotion.

About: This is the first time I'm developing a video game (10+ years of coding experience), though I've had these seeds rolling around in a desert for many years. Now I've come with the water. I've got 3+ years of savings to work on this project. Email is in the profile.

CTRL Fs: City Simulation Video Game Marketing Graphics Visual Builder Tycoon gamedev

Re: Ask HN: Who wants to collaborate?

#93
post #28

Earlier quoted context omitted.

Sounds like Twitch for devs.

Right. But instead of one presenter with viewers its many to many.

One concern I would have with this is secrets handling. Say I'm screen sharing my development environment and I come across a secret, I would want my screen share service to be able to detect a secret is on screen and to either block it out or just cut off the screen share entirely until it is no longer on screen. This likely isn't foolproof, so having a hotkey to pause/unpause screen share when I know I'm about to deal with secrets would be useful as well.

Re: Ask HN: Who wants to collaborate?

#94
post #2

I'm building a gig economy / play-to-earn content moderation tool where people earn crypto for moderating content on social platforms. Contact in bio.

I thought at first this HAD to be a troll, but nope!

There is some unexplored potential in opt-in moderation systems. Where instead of singular entity providing content distribution, content amplification and content moderation you can pick and choose what topics need to be filtered and what teams/individuals will do the filtering for you.

Re: Ask HN: Who wants to collaborate?

#95
I am interested in collaborating on a project to make building local first software a simple reality for developers along the “seven ideals” that Martin Kleppmann lays out (see https://martin.kleppmann.com/papers/local-first.pdf).

There has been a number of attempts in this space, but none with a simple developer experience, and I’d like to experiment around fixing that.

If anyone is already is already working in this space I’d love to talk with you.

Re: Ask HN: Who wants to collaborate?

#100
This is a great idea! Can we do this monthly?

I am having conversations with a few people to start Conduit Foundation: require all new construction to be EV ready. Have conduit installed whenever we build new parking. It will make it future proof to pull cable and install chargers later. This is a one time building code change with a continuous yield of new charge points.

Hit me up if you have any interest.

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