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Ask HN: Post Burnout Ideas

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Re: Ask HN: Post Burnout Ideas

#92
I have also suffered periods of technical burnout -- it's almost inevitable that the workload will exceed your capacity at some point in your career.

Contrarian opinion here - maybe it's okay to leave the side projects behind. I don't work for a FAANG, but have had several senior and lead developer positions at mid-to-large companies for the last 20 years. As I moved in my career I took on increasingly challenging projects at my day job, and quite frankly there was nothing I could do in my free time that would be close to the challenge or variety of some of the larger projects I have worked on. By the end of the week I just had no brain capacity for more tech stuff.

I have consistently spent 10% of my work time on new training (whether it was company policy or not) to ensure that my skills have kept up to date, and I use that to introduce new technologies to the company when it organically fit the companies needs.

I would suggest experimenting with some new hobbies (preferably something athletic to offset the office work) to see if anything interests you. You may have reached the point in your career where your day job is enough "tech stuff".

Re: Ask HN: Post Burnout Ideas

#93
I had the same exact thing happen to me in 2017. It was so bad that I packed my stuff, left San Francisco for good and radically changed my day to day. I decided I'm just gonna make music – which I did for the whole of 2018.

Things radically changed once again in 2019 when I did my first ayahuasca. That somehow almost completely eliminated my "tech PTSD" and I went back to tech a month or so after.

It's been 2 years now, I have a remote job and side projects that I can't wait to work on when I wake up.

Re: Ask HN: Post Burnout Ideas

#94

I have also suffered periods of technical burnout -- it's almost inevitable that the workload will exceed your capacity at some point in your career. Contrarian opinion here - maybe it's okay to leave the side projects behind. I don't work for a FAANG, but have had several senior and lead developer positions at mid-to-large companies for the last 20 years. As I moved in my career I took on increasingly challenging pr…

BTW, If you find that nothing is of interest to you, then you may be suffering from depression which can often happen after severe burnout. I would recommend seeking out some help if that is the case - there is no need to suffer in silence!

Re: Ask HN: Post Burnout Ideas

#95
post #13

Was tempted to make a throwaway account for this, but what the hell, burnout is really nothing to be ashamed of. I'm in a somewhat similar situation to you, but replace the 3 years with 10 years. I had many periods of 'minor' burnout along the way that I ignored or ploughed through, which in hindsight was a pretty big mistake. Around August last year I just couldn't continue. I wasn't sleeping, I was frequently run d…

Wow, I could relate so much with this link and I’m only 32...

[deleted]

Re: Ask HN: Post Burnout Ideas

#96
> Worse than that, I can't actually think of anything worth building, or even tinkering with, which is sad, as spending some of my free time on side projects was something I really enjoyed

I've felt this too. The most soul-destroying part was that as a maker and tinkerer, building is what gives me joy and fuels my engine.

If you're in the US, explore your company's FMLA policy. I was able to take two months of unpaid leave last year after being diagnosed with severe depression & anxiety caused by stress in the workplace.

I also started going to therapy once a week, which helped switch focus from short-term survival to long-term personal growth.

Towards the beginning, I felt at fault for allowing myself to grow cynical. Reading books like "The Truth About Burnout: How Organizations Cause Personal Stress" (Christina Maslach) helped me identity the stressors in my corporate environment and move away from these.

Other folks have covered the suggestion to treat yourself as a personal project for awhile. When you're ready, giving back to your community (or just random strangers) can be healing as well. I took the money I'd usually spend on tech side projects and started paying off people's credit card debt and buying books/groceries for perfect strangers.

https://twitter.com/simonsinek/status/1291124091710246912

Re: Ask HN: Post Burnout Ideas

#97
post #46

Earlier quoted context omitted.

The brain can be reshaped again following trauma. The Body Keeps The Score is a book that talks through the effectiveness of different approaches to healing and how they impact brain changes.

Yeah - I was recommended this shortly after I crashed out - good read, interesting insights, and I did find therapy helpful with the more conscious aspects of my collapse. The bits that won’t go away are the dread, the insomnia, the constant anxious waiting for the sky to fall. I think I’ve pared off the behavioural bits over the years and have largely addressed them - but my mind continues to wrestle with intangible…

The two books that helped me the most were The Depression Cure by Stephen Ilardi and Feeling Good by David Byrnes.

Re: Ask HN: Post Burnout Ideas

#98

Earlier quoted context omitted.

Yes. They mostly wanted me to take a lot of drugs, and there was talk of experimental brain surgery, and I just don’t want any of that - whole damn process just made me more stressed and anxious - so now, I just smoke weed from when I wake to when I pass out. I’m damaged, but functional - managed to build a house with my own hands this spring, while writing an ISO27k1 ISMS, while living off grid - I don’t just sit ar…

I'm so sorry to hear that, really. It's a shame you didn't find a better therapist, sometimes it takes a couple of tries before you find one that gets you. I hope you find a path forward where you have health and happiness.

Not everyone can be "fixed", especially via therapy. Sometimes, coping is all you can aspire to.

Re: Ask HN: Post Burnout Ideas

#100

Earlier quoted context omitted.

Example 3: Board games are cool and analog, I'll start designing those. Oh but now if I want to find a publisher in this era of a totally saturated market the game should look nice, so I should spend some serious time on the graphic design and sell sheets and writing up the game rules and designing graphics to put in the game rules and making and editing pitch videos...on my computer. Oh and it's really hard to find…

I was actually writing Twine code to simulate a bunch of decks of cards for playtesting a game when I wrote my previous comment. Which reminds me of one other important point: "you don't have to monetize your joy." https://repeller.com/trap-of-turning-hobbies-into-hustles/?f...

I don't care about making money in board games. If I did I wouldn't bother, there's not a whole lot of money in there unless you make multiple mega-hits or you one of a handful of publishers, and that's getting harder and harder to do with so many games being put out there every year (I think it's 700+ that debut each year at Gen Con alone).

But I would like to find an audience that enjoys playing my designs, and pretty much the only way to find an audience is to get your game published via Kickstarter or a publisher (there are other methods, like Print and Play and The Game Crafter, but the potential audience is a tiny fraction of other methods, especially since there's already too many board games released every year by publishers to keep up with. I myself have slowed way down in my game acquisitions and the number of games I try every year, I've run out of room in the house and what I do have don't get played enough to warrant keeping anyway).

Otherwise I'm just designing games purely for the hell of it, and I almost might as well be solving Sudoku puzzles or playing Chess instead.

Also despite it being easier to develop and test board games, I've had a super hard time getting any luck in the industry. I've had a meetings with several publishers, but only got one game signed in about 5 years of trying.

But It's a lot easier if you're a known personality. Like I'm friends with a few people that have made more progress in less time because they volunteer a lot of time in the industry and are pretty well known...one woman has a podcast, works for a game manufacturer, has helped run a few board game conventions, and has three games in the pipeline after in less than half the time I've been trying, but she is fully immersed in the world so it's easier, whereas I'm juggling it with other interests and a job that has nothing to do with the industry. I could be putting myself out there more, but I just don't have the energy for it.

Whereas back when I used to only make video games, I was usually knocking out one or two web games a year, just on my own, and some were getting played millions of times, no publisher needed. If you played Flash games back in the day, there's a chance you played something I made. I still run into random people that have played my Flash games. Two coworkers at my current job alone played them over a decade ago. It has gotten harder to get back into that now that I'm older, slower, and have a wife and two dogs that need my attention, though.

I've considered using Twine for some story-based games before. How are you using it for playtesting?

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