I think Public Cloudx from Microsoft and NVIDIA Geforce is doing similar things. Not sure why when a Google does it, it's such a huge deal.
Either way, last thing I want is to have to have a Gmail account to play GTA5.
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I think Public Cloudx from Microsoft and NVIDIA Geforce is doing similar things. Not sure why when a Google does it, it's such a huge deal.
Either way, last thing I want is to have to have a Gmail account to play GTA5.
Lag will always be an issue. I used to play a lot of competitive games like street fighter, tekken, starcraft. There is zero chance of a fighting game like Tekken ever being popular on Stadia due to lag. Distance from LA to New York: ~4500km. Time of light speed to travel 4500km: ~30ms Time of 1 frame at 60fps: 16.7ms There are moves in Tekken ('just frame') that require 1 frame precision to pull off. For a while it…
If you’re in LA and want to play against someone in NY, your example makes sense, but it would be technically infeasible even without Stadia, so...
However, if you’re talking about local split-screen through Stadia, what does the RTT to NY have to do with anything?
Google/Stadia would definitely have a dedicated West coast datacenter, if not one in LA itself.
Let’s say the nearest local DC is in SF. 600 km from SF to LA converts to ~10 ms RTT.
Assuming you have a good local connection, you should be able to get ~15 ms max response time playing splitscreen against your friend at home. That sounds very reasonable to me.