Earlier quoted context omitted.
Think about trying to track a funnel or "happy path" in AR and understanding intent from user's gaze and motion. There is no "go-to" analytics pattern or framework that I'm aware of yet. The AR blogs I find are mostly content-free, not exactly their fault because most demos are just PR demos and the real dev is under wraps at private industry. Similar to the comments here, whoever knows what's up is not talking. Lots…
That makes sense. I think that's a hard realm to develop a framework for, because I feel like you can only predict so much for so many people, much like regular programming, and a lot of it would be catered specifically to what your program does. As for blogs that's kind of what I've found. I've really been itching to get my hands on one and fiddle around with it. I see this as a technology that will only get bigger,…
Ask HN: What are your impressions of the HoloLens so far?
91–100 of 119 posts
Re: Ask HN: What are your impressions of the HoloLens so far?
#92Earlier quoted context omitted.
That makes sense. I think that's a hard realm to develop a framework for, because I feel like you can only predict so much for so many people, much like regular programming, and a lot of it would be catered specifically to what your program does. As for blogs that's kind of what I've found. I've really been itching to get my hands on one and fiddle around with it. I see this as a technology that will only get bigger,…
Would you mind sharing the blog that you have found?
[0] https://mtaulty.com/?s=Hitchhiking
[1] https://abhijitjana.net/category/hololens/
[2] https://elbruno.com/category/hololens/
Re: Ask HN: What are your impressions of the HoloLens so far?
#93Earlier quoted context omitted.
I was wearing it for multiple hours straight without any fatigue. You need to tighten it and use the right nosepiece, having it rest on your forehead rather than your nose. Gesture recognition was really good when I was testing it, it really doesn't take long to learn. Rarely would I have to tap twice. The standard gesture is bringing your index finger and thumb together, I definitely had a hard time explaining that…
The gestures are easy if the device is well adjusted, otherwise it's hugely inconvenient (usually the case when demoing). The clicker makes things easier however.
Re: Ask HN: What are your impressions of the HoloLens so far?
#94Some bullet points I wrote when I tried it: - The display technology is very nice. I was very impressed by how good the object permanence was: when you put an object somewhere, there is no lag or jitter when you move your head and it stays anchored to the spot. The holograms are reasonably bright and opaque. - Also, when you pin an object somewhere, it stays there even when you walk around the room. It even stays if…
> The major downside is the interaction: "air-clicking" is not great and the gestures to trigger various actions aren't very reliable. It really needs hand controllers like the Vive has. I agree on the gesture reliability being a current limitation, but wouldn't a move towards hand controllers sort of be a step backwards? Interested to hear what other people think but seems like moving away from hand controllers is a…
Re: Ask HN: What are your impressions of the HoloLens so far?
#95Earlier quoted context omitted.
Is AR the future? I demo'd google cardboard VR to a bunch of kids (prob about 200 ish) who thought it was amazing. They really enjoyed it and the feel from teaching them using VR was that this was another tool people will use in the future. Kids are already wired up with headphones, phones in pockets, phones wired to external battery boosters. I say this because I thought cumbersome cables from phone to goggles would…
AR is the primary use case I see going forward, and live-feed-augmented VR is really just an extension of AR.
Two things you can get from live-feed-aug'd VR that you can't get with current thru-glass AR solutions (maybe hololens is different?):
1. The "color" black (and true opaque objects)
2. Wide field-of-view (FOV)
The first is a physic limitation of thru-glass AR implementations; it's not likely to be different any time soon. The second I would expect to over time be improved.
The downside of a live-feed-aug'd VR system is resolution - the resolution of everything is not high enough to be what people want. While I doubt the resolution of an AR system is any better, because the FOV is smaller, and a thru-glass view system is used instead of a live feed, it becomes much less of an issue.
Re: Ask HN: What are your impressions of the HoloLens so far?
#96Some bullet points I wrote when I tried it: - The display technology is very nice. I was very impressed by how good the object permanence was: when you put an object somewhere, there is no lag or jitter when you move your head and it stays anchored to the spot. The holograms are reasonably bright and opaque. - Also, when you pin an object somewhere, it stays there even when you walk around the room. It even stays if…
> The major downside is the interaction: "air-clicking" is not great and the gestures to trigger various actions aren't very reliable. It really needs hand controllers like the Vive has. I agree on the gesture reliability being a current limitation, but wouldn't a move towards hand controllers sort of be a step backwards? Interested to hear what other people think but seems like moving away from hand controllers is a…
Re: Ask HN: What are your impressions of the HoloLens so far?
#97I've been making apps on it since mid last year. It's an amazing device, the image stability and quality is very good and in a well-designed app the small FOV becomes an afterthought. Clicking/selecting objects with gaze is often an antipattern. Much better to use alternate input. Analytics is kind of a mess. Everybody recommends unity but performance will suffer. I wrote my own framework instead. Most of the open-so…
Any chance you could expand on analytics a bit? Also, I've looked through the MVA for the HoloLens and done some messing around in Unity, but are there any good, active blogs about the HoloLens? I know there are a few like Mike Taulty and some other blogs that might post about it occasionally, but I would like a "Morning Dew" for HoloLens.
Re: Ask HN: What are your impressions of the HoloLens so far?
#98Earlier quoted context omitted.
Would you mind sharing the blog that you have found?
Mike Taulty [0] has been posting ~2 posts per month on creating applications for the HoloLens (he just published his 13th yesterday) - he's a UK Microsoft Developer. There are a few other smaller blogs that occasionally post stuff like Abhijit's Blog (inactive) [1] and El Bruno [2]. Althought not a blog, the HoloLens subreddit sometimes has some interesting posts, but a lot of the time it's just articles about AR or…
Re: Ask HN: What are your impressions of the HoloLens so far?
#99Earlier quoted context omitted.
Is AR the future? I demo'd google cardboard VR to a bunch of kids (prob about 200 ish) who thought it was amazing. They really enjoyed it and the feel from teaching them using VR was that this was another tool people will use in the future. Kids are already wired up with headphones, phones in pockets, phones wired to external battery boosters. I say this because I thought cumbersome cables from phone to goggles would…
I've believed it's the future since long before I had a hololens, so I am biased. But to me AR is far more than glasses, AR should be a natural extension of human function for all senses. People really don't like the concept that I can see a world they can't experience. Some people become offended. Making people feel comfortable has a long way to go, but as you mention kids start with no preconceived notions so this…
Re: Ask HN: What are your impressions of the HoloLens so far?
#100I've been making apps on it since mid last year. It's an amazing device, the image stability and quality is very good and in a well-designed app the small FOV becomes an afterthought. Clicking/selecting objects with gaze is often an antipattern. Much better to use alternate input. Analytics is kind of a mess. Everybody recommends unity but performance will suffer. I wrote my own framework instead. Most of the open-so…