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Ask HN: What are you working on? (September 2026)

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Re: Ask HN: What are you working on? (September 2026)

#893
I’m building LokalBot https://github.com/stevyhacker/lokalbot because I keep forgetting where I heard something or what we agreed on in a call.

It’s an open-source Mac app that transcribes meetings and can save screen context, so I can search through it later. It runs locally by default with Qwen LLMs as the main engine.

I’m paying even less attention in meetings now, though. “I’ll check the summary later” has become a little too convenient.

Re: Ask HN: What are you working on? (September 2026)

#894
Direct Medtronic insulin pump -> Pebble watch connection, so I can read my blood glucose easily without a phone nearby. It's incredibly useful!

This builds on some marvellous reverse engineering work done over at https://github.com/OpenMinimed.

Here's the watchface: https://apps.repebble.com/b785c22984c843299e95bba0

Re: Ask HN: What are you working on? (September 2026)

#895
Still working on my Android app (navigateanymap.eu) that enables you to navigate using any (photo of) any physical map.

Have tried contacting local hiking clubs to use my app (the app 'fixes' a photo to an OpenStreetMap.org background with the use of Exif information, so that a fixed photo can be shared which is already mapped to GPS coordinates) but no luck so far.

As of present, around 100 users (worldwide).

Re: Ask HN: What are you working on? (September 2026)

#896

I've been working on a voxel game engine called Bonsai for ~10 years. Probably the most interesting thing about it at the moment is the editor. The world, and most things in it, are represented as collections of SDFs. More accurately, they're density fields, but, potato-tomato. Bonsai has undergone a large rewrite over the last couple years that's nearing completion. A world edit is defined as a bunch of SDF paramete…

Oh my gosh, it's so freakin pwetty!

Kudos, this looks like the shaders took a long while to get right. Love the art style, keep it going!

Re: Ask HN: What are you working on? (September 2026)

#898
I am building a Pump.Fun/Solana trading bot for ultra-shit coins... because I have identified a edge that lets me exploit the 'bonding curve' in Pump. I've "won" using this strategy manually, now I want to automate it. I am also this an example for learning spec-driven development (i.e. iterate the spec in Claude Code, using adversarial models).

My challenges are: The Spec has ballooned to 2.5k lines, and I dont know how to "split" it up for coding/implementation.

Re: Ask HN: What are you working on? (September 2026)

#899

I've been working on a voxel game engine called Bonsai for ~10 years. Probably the most interesting thing about it at the moment is the editor. The world, and most things in it, are represented as collections of SDFs. More accurately, they're density fields, but, potato-tomato. Bonsai has undergone a large rewrite over the last couple years that's nearing completion. A world edit is defined as a bunch of SDF paramete…

SDFs are the future at least when it comes to level design - especially because they have that "subtract" railgun cone of death functionality baked in. A boss fight feels different, if where the hammer comes down there is a crater afterwards.
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