Ask HN: What are you working on? (September 2026)
891–900 of 1001 posts
Re: Ask HN: What are you working on? (September 2026)
#892Re: Ask HN: What are you working on? (September 2026)
#893It’s an open-source Mac app that transcribes meetings and can save screen context, so I can search through it later. It runs locally by default with Qwen LLMs as the main engine.
I’m paying even less attention in meetings now, though. “I’ll check the summary later” has become a little too convenient.
Re: Ask HN: What are you working on? (September 2026)
#894This builds on some marvellous reverse engineering work done over at https://github.com/OpenMinimed.
Here's the watchface: https://apps.repebble.com/b785c22984c843299e95bba0
Re: Ask HN: What are you working on? (September 2026)
#895Have tried contacting local hiking clubs to use my app (the app 'fixes' a photo to an OpenStreetMap.org background with the use of Exif information, so that a fixed photo can be shared which is already mapped to GPS coordinates) but no luck so far.
As of present, around 100 users (worldwide).
Re: Ask HN: What are you working on? (September 2026)
#896I've been working on a voxel game engine called Bonsai for ~10 years. Probably the most interesting thing about it at the moment is the editor. The world, and most things in it, are represented as collections of SDFs. More accurately, they're density fields, but, potato-tomato. Bonsai has undergone a large rewrite over the last couple years that's nearing completion. A world edit is defined as a bunch of SDF paramete…
Kudos, this looks like the shaders took a long while to get right. Love the art style, keep it going!
Re: Ask HN: What are you working on? (September 2026)
#897Re: Ask HN: What are you working on? (September 2026)
#898My challenges are: The Spec has ballooned to 2.5k lines, and I dont know how to "split" it up for coding/implementation.
Re: Ask HN: What are you working on? (September 2026)
#899I've been working on a voxel game engine called Bonsai for ~10 years. Probably the most interesting thing about it at the moment is the editor. The world, and most things in it, are represented as collections of SDFs. More accurately, they're density fields, but, potato-tomato. Bonsai has undergone a large rewrite over the last couple years that's nearing completion. A world edit is defined as a bunch of SDF paramete…