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Ask HN: What Are You Working On? (July 2026)

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Re: Ask HN: What Are You Working On? (July 2026)

#881
Ive built the infrastructure to deploy full scale autonomous agents in the enterprise. Vantio AI secures autonomous agents at the kernal level using eBPF. We provide full compliance reporting and metrics using cryptograhically sealed telemetry logs, block all PII from leaving your network, and provide the guardrails needed for you to build an entire enterprise (99%) without humans in the loop. At the moment, its running a 30 day soak test against an AI Red Team, and has successfully blocked 35,000 exploit attacks and rogue actions from hallucinating AI agents.

We are patent pending, and submit our application to YC in two weeks.

Check us out. And if you are building fully autonomous companies/enterprises, we are looking for design partners to deploy our Enterprise level enforcement.

https://vantio.ai

-Zach

Re: Ask HN: What Are You Working On? (July 2026)

#882
I'm working on the last AI gateway you'll ever try - GoModel :)

I recently created a benchmark and it looks like GoModel is the fastest and most lightweight open-source (self-hosted) AI gateway on the market. I tried to make it as fair and honest as possible and you can reproduce the benchmark yourself.

https://enterpilot.io/blog/benchmarking-ai-gateways-gomodel-...

Re: Ask HN: What Are You Working On? (July 2026)

#883
I am working on an Anime website, the idea is to create Anime character profiles like that of Linkedin members profiles. every profile will be linked to its specialized ad highly precise AI with persistency our its role. We will be bringing first ever true anime AI, know as Otaku AI to life with no chat limits along with an Anime suggestion engine. The idea may sound absurd to many HNs but we are putting everything into this project.

Website is in mantainence mode but you can access it here -> https://anitroves.com/

Re: Ask HN: What Are You Working On? (July 2026)

#884
post #685

I made Beacon, a mobile app for answering: “which of my friends is free to talk right now?” It’s basically a one-to-many phone call that only one person can answer. Send a beacon to a group, and everyone gets rung at the same time. The first person who answers gets connected for a 1-1 call, and for everyone else the signal drops silently. No missed-calls or pressure to answer. Works pretty well given most people keep…

Sounds fun and idea is interesting

Re: Ask HN: What Are You Working On? (July 2026)

#888
I'm prototyping a wood-working simulator game in my free time for a year now, here is its latest short https://phqb.github.io/woodsim-short-15-07-2026.html.

My goal is to capture the satisfying feeling of sawing & chiselling wood and hammering its parts (jointing) into an usable object.

Now sawing mechanic is done, chiseling shouldn't be a problem. Jointing will be hard.

The techs: Rust, raylib, JoltPhysics. I don't use engines to avoid answering "how to do X in Y" questions while I even don't know how to do X yet. But now I'm considering migrating to bevy to not have to implement (good) shadow, lighting, ... from scratch.

Btw I use no AI except for brainstorming and well-defined & isolated functions. I want to control all my codes instead of begging the LLM model.

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