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Ask HN: What Are You Working On? (March 2026)

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881–890 of 1001 posts

Re: Ask HN: What Are You Working On? (March 2026)

#881
We started a side project for ourselves and our agency clients, and recently made it public. It's a selfhosted chat, similar to WhatsApp or Signal. The app connects to your own server, so your data isn't stored in the cloud. It's still in alpha, but we're already having a lot of fun with it. After a decade of mostly building things for clients, it feels great to work on our own product. The business side isn't the main point for us, but we still end up talking about it for hours every day and enjoying the process again.

Bearicorn.com

Re: Ask HN: What Are You Working On? (March 2026)

#882
We recently started home renovation and needed a todo app to keep up with the tasks. I noticed that the existing todo apps are annoying to use and lacking a good ai integration. So I started vibe coding my own app. Fully offline capable and with ai integration at its core.

I run it at https://ferdig.de

Re: Ask HN: What Are You Working On? (March 2026)

#884

I'm using TimescaleDB to manage 450GB of stocks and options data from Massive (what used to be polygon.io), and I've been getting LLM agents to iterate over academic research to see if anything works to improve trading with backtesting. It's an addictive slot machine where I pull the lever and the dials spin as I hope for the sound of a jackpot. 999 out of 1000 winning models do so because of look-ahead bias, which m…

This sounds pretty awesome. Is it similar to what I've been seeing with the Polymarket bots and such?

Re: Ask HN: What Are You Working On? (March 2026)

#885

I'm still having a lot of fun releasing daily puzzles for my game Tiled Words: https://tiledwords.com It just won an award! It was awarded Players' Choice out of 700 daily web games at the Playlin awards: https://playlin.io/news/announcing-the-2025-playlin-awards-w... Right now around 3,500 people play every day which kind of blows my mind! It's free, web-based, and responsive. It was inspired by board games and cros…

Than you for Tiled Words. It quickly became a morning ritual to complete the daily puzzle. I wish there were more mobile games that are not obnoxious. The idea and the execution are top notch.

My only concern is that there is a buzzing noise if the app is in the foreground and some audio is playing in the background. This is on pixel 9a

Re: Ask HN: What Are You Working On? (March 2026)

#886
I've started a side business to support local artisans.

I want to help people making a living from what they've created with their hands. A major focus to do so is to connect with local artisans and learning from their perspective.

On the technical side, I'm developing a static site[0] with Astro / React / Shadcn. The main interface is a OSM leaflet map with a custom calendar timeline.

As a software developer, this is my main entry in the world of agentic engineering. I'm using OpenCode with models from OpenRouter. One of the surprising insights is that there are often free quotas for new coding models (e.g. MiniMax). It's a very interesting time for building.

[0] https://ains.art

Re: Ask HN: What Are You Working On? (March 2026)

#887
I've been working on OSS IQ Dependencies audit tool to help engineering teams keep their NPM and PyPI dependencies healthy in a controlled, deterministic way. The goal is to shift the focus away from reactive CVE noise suppression and more toward leading indicators that support a more sustainable, predictable development cycle without reliance.

https://github.com/ossiq/ossiq and https://ossiq.dev

Re: Ask HN: What Are You Working On? (March 2026)

#888
post #176

I've been slowly hacking on game ideas on and off for the better part of a decade and I've finally switched tracks and trying to seriously build something full time I've given myself 6 months It's a bit scary basically 180ing like this but I figure if I don't try it now I never will I've already started prototyping various ideas, and to be honest just sitting down and spending time doing this has been really quite lo…

Well it's not something somebody does perfectly on the first try, from my experience or rather If I put myself to the same idea I would fully know that I'd be way better at making a game after 6 months of fucking around.

Essentially the hardest step is to throw yourself into the big enough fire that easier and simpler things would seem like a child's play.

Even less time is fine but throwing yourself at the hard stuff you don't know how to do is smart, cus after that If You Were to repeat it, it'd be easier for you to do.

Niche or not, it's about being satisfied of the project.

So it's more about who you are as a person, I like to throw myself into fire and I fully understand that I might get disenchanted quickly, but simpler tasks or projects will be easy easier to make.

Re: Ask HN: What Are You Working On? (March 2026)

#889

A soccer web game where you are the coach and your only possible interaction is shouting (ie typing) messages to your players from the sidelines. An LLM interpret your messages and pass instructions into the game engine. It is a pretty fun project

Honestly this seems like some perfect social LLM foundation for a research paper. Fun nevertheless
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