Write up and demo here: https://lyfe.ninja/news/#know-your-agent-with-blkbolt
Ask HN: What Are You Working On? (April 2026)
851–860 of 1001 posts
Re: Ask HN: What Are You Working On? (April 2026)
#852Re: Ask HN: What Are You Working On? (April 2026)
#853Re: Ask HN: What Are You Working On? (April 2026)
#854Re: Ask HN: What Are You Working On? (April 2026)
#855Solves some problems that were hard to work around with GraphViz, e.g. default and customisable styling, light and dark mode, stable / predictable layout.
Re: Ask HN: What Are You Working On? (April 2026)
#856https://muffinman-io.itch.io/spacedeck-x I'm still obsessed with making my game, which you can try it at the link above (it is desktop only). This is my first "real" game, and it has been incredibly fun and rewarding. I've been working on it in the evenings for about 4 or 5 months. It is a very ambitious mix of genres - shoot-em-up and deck-building. A lot of people said that those are genres that shouldn't be combin…
Re: Ask HN: What Are You Working On? (April 2026)
#857Your agent gets tokens instead of real data. It reasons, decides, acts real values only resolve at execution. PHI, PCI, PII never touch the model context. Two lines of code, works with whatever you're already running.codeastra.dev That's what i am working on , did some test but need more customers review on that.
Re: Ask HN: What Are You Working On? (April 2026)
#858If you’re dealing with similar scaling headaches and want to chat about it, my email is dhruv [at] roverhq.io or you can find more at https://roverhq.io/.
Re: Ask HN: What Are You Working On? (April 2026)
#859I’ve always had a pet peeve that there’s no a good way to run prompts on a schedule…
I’m trying to polish it up more for a bigger launch in a couple of weeks