The second version of https://www.physician.fyi/ , a database of doctors and other medical practitioners with their disciplinary actions for patients to check. In this version, I’m expanding it to include all 6.5 million practitioners in the US, and integrating more data like how much doctors have been paid by drug/device companies. I’m planning on adding patient reviews/complaints too. It’s the biggest and dirtiest…
Ask HN: What are you working on? (May 2025)
841–850 of 1001 posts
Re: Ask HN: What are you working on? (May 2025)
#842I have been making a photo management app for myself ( https://viroop.com/ ) since i hate paying the monthly Adobe tax for Lightroom. I like Lightroom but for my needs, paying $10 per month is too much. I have built the basic photo management functionality. I have also added conversational search using the CLIP model, which is working really well. I hope to add a photo editor to the app because that's the part i love…
Re: Ask HN: What are you working on? (May 2025)
#843I've published a lot of interactive programming courses on Boot.dev over the last few years, but the issue that's been plaguing the platform is how quickly it moves through material. Like we give people challenges for each new concept, but we don't give them 4 or 5 challenges for each new concept. It's hard to get right because 1. It's a lot of work to make challenges/review material 2. Every student wants a differen…
Re: Ask HN: What are you working on? (May 2025)
#844I've been trying to put the finishing touches on my daily word game Omiword ( https://www.omiword.com/ ), but I've been waylaid by Stripe because they decided that a simple daily word game is a "restricted business," and they shut down my account.[1] Now I need to figure out an alternate payment handler, or just give up on my modest monetization plan where players can pay a small one-time fee to unlock all of the arc…
Re: Ask HN: What are you working on? (May 2025)
#845Re: Ask HN: What are you working on? (May 2025)
#846Re: Ask HN: What are you working on? (May 2025)
#847Sashi is an open-source workflow automation system that lets you turn real backend functions into reusable, shareable workflows—created with AI, validated by code, and executed from a secure dashboard.
*What makes Sashi different?*
- *Real Code, Not Just Integrations:* Register your actual backend functions (Node/TypeScript) with a lightweight library. Sashi uses Zod for type-safe validation and auto-generates UIs based on your return types.
- *AI-Generated Workflows:* Describe what you want in plain English—Sashi’s AI chat interface builds and validates multi-step workflows, connecting your registered functions in powerful sequences.
- *No Admin Panels to Build:* Sashi provides a secure, auto-generated dashboard for your team to run, manage, and visualize workflows. No more custom admin UIs or glue code.
- *Secure by Design:* All execution happens server-side, with scoped API tokens and session management. You control your stack and infra—no vendor lock-in.
- *For All Teams:* Support, product, DevOps, and engineering can automate internal tasks, trigger backend logic, and collaborate—without waiting on developer cycles.
*How it works:*
1. *Register Functions:* Use the Sashi library to expose backend functions with type-safe schemas.
2. *Create Workflows:* Use the chat or flow builder to compose workflows—AI helps connect steps and validate data flow.
3. *Execute & Visualize:* Run workflows from a central dashboard, see results in real time, and auto-generate UIs (tables, cards, graphs, etc.) based on your data.
*Example Use Cases:*
- Support: “Refund a user” or “Reset password” via dashboard, no SQL or custom tools.
- Product: “Send weekly usage report to Slack” or “Find users who abandoned signup.”
- DevOps: “Spin up preview envs” or “Rotate API keys” as repeatable, auditable workflows.
*Try it or learn more:* https://www.usesashi.com/
Re: Ask HN: What are you working on? (May 2025)
#848https://easel.games A game engine that lets you code multiplayer games without coding the multiplayer! My idea was to put multiplayer into the fabric of the programming language itself. This allows the engine to automatically turn your game into a multiplayer game, without you needing to learn anything about networking or synchronization. I imagine there are lots of people who have the talent and creativity to create…
Re: Ask HN: What are you working on? (May 2025)
#849I was reading a lot of technical books and kept highlighting things I wanted to remember — but I rarely went back to review them. The notes just sat there, on my Kindle or in the reading app. So I started building something simple: a tool that lets me turn highlights into flashcards with as little friction as possible. Just select text on your iPhone, share it with the app, and it creates a flashcard using AI — a Q&A…
I really like this. I'm going to grab some of my kiddos 7th grade biology notes (handwritten), and see what it does. I did notice that's it's a little hard to manage your deck: removing and shuffling are not obvious?
Yeah, it's very barebones at the moment, if you swipe the name of a deck left on the list of decks, you should be able to delete it, and I haven't added the ability to delete individual cards yet. Shuffling is not possible, adding it to the backlog.
Re: Ask HN: What are you working on? (May 2025)
#850- applying ML/AI to some security research with some defence or product possibilities
- impementing a test for a quant'ish trading idea that just won't leave me alone
- preludio en mi menor by augustin barrios mangore
- piaffe to canter transitions on a horse
- still figuring out what I actually want to do, but mostly who I want to make something for