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Ask HN: What are you working on (September 2024)?

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841–850 of 1001 posts

Re: Ask HN: What are you working on (September 2024)?

#841
I’m doing a deep dive into the video games of the year 2000.

The plan is to make a threejs site where I can display all my favorite games with models of their original packaging and instruction manuals.

An interesting aspect of the research is that almost all published games are bad or mediocre.

Wikipedia knows about ~800 video games published in the year 2000. Of those, only ~300 either piqued my interest based on description or had reviews above ~70% positive.

I eliminated more of those based on personal interest (realistic flying or sports are not very interesting to me). And even more by watching videos of gameplay.

The level of polish and artistry vary enormously.

I’ve got a list of <100 games I’m very interested in, still. Which is a lot! But the breakdown is interesting to me.

Re: Ask HN: What are you working on (September 2024)?

#842
I'm in the early stages of building a headless CMS you can use with your existing website. A few other tools do this, but I noticed that none of them are made for writing, and the editing experience is lacking.

So, instead of having people write content in Google Docs or somewhere else and then copying it into the CMS, I want to create a place where you can enjoy writing and publishing your content.

If this sounds interesting to you, you can try it at https://pmkin.io/ :)

Re: Ask HN: What are you working on (September 2024)?

#844
I'm working on a new product, Datagram, which makes it easy for developers to share metrics using an API and mobile app.

I've found that it's difficult to distribute metrics inside an organization. Today, most teams rely on systems like PowerBI / Tableau which are great for deep analysis, but can be too complex for sharing headline data to a large audience. Or, even more challenging, data can be locked in spreadsheets that are difficult to access when all you want to know is a few simple metrics like revenue or customer growth.

With Datagram, developers can quickly create data dashboards, update them via API, and push updates to the whole team on mobile using notifications.

Has anyone experienced similar challenges and does this sound interesting? It would be great to hear any feedback as we're early stage and want to make sure we're building something people want!

https://datagram.live

Re: Ask HN: What are you working on (September 2024)?

#845
post #139

I learned how to weld (MIG) and built a giant mushroom to house a mannequin I dubbed "the mushroom man" over about 100 hours in the last 4 weeks. I covered the outside with thick foam panels cut to size, cementing them in place with copious amounts of spray foam. I shaved the outside to a nice shape with a sawzall and the inside I covered in chicken-fenced, then attached a painters tarp to that (so it could be painte…

Where/how did you learn welding? Have been considering doing a community college welding course (as they have all the equipment, instruction, etc.).

you can get cheap welders and use flux core so you don't even need gas shielding.

something like this works well.

https://a.co/d/8XMYx7j

for thin steel or aluminum you really do need shielding gas.

https://youtu.be/X4WkDDnvS7g

Re: Ask HN: What are you working on (September 2024)?

#846

I'm working on a new product, Datagram, which makes it easy for developers to share metrics using an API and mobile app. I've found that it's difficult to distribute metrics inside an organization. Today, most teams rely on systems like PowerBI / Tableau which are great for deep analysis, but can be too complex for sharing headline data to a large audience. Or, even more challenging, data can be locked in spreadsheet…

i would love a drop in self hosted replacement for datadog that looks good.

Re: Ask HN: What are you working on (September 2024)?

#847

Building in the college NIL space.

Would you be willing to share more? That seems like a very ripe (can't think of a better word) place to be working in.

How long do you have?!

A friend of mine pitched me this idea of “onlyfans but for NIL” and I’ve been running with that idea.

It’s been an insanely tangled web but there’s some crazy stuff happening and I think it can be a big business.

Re: Ask HN: What are you working on (September 2024)?

#848
post #592

I'm working on https://reciperium.com I've added a tutorial on https://learn.reciperium.com and a playground https://play.reciperium.com and I have around 4 active users (including myself, the most active and the target for this platform haha). In a nutshell, reciperium is the center of all my recipes, I was tired of finding recipes on different channels (youtube, reddit, instagram, google, friends, etc), and not hav…

Nice!

Was tickled when I saw the fork feature. I’ve often thought recipe sites missed that and coming from a software dev background I guess it seems obvious where we’ve got used to forking in git. It was on the roadmap for my stab at a recipe site: https://osomatsu.net

It seems such a shame to forego a literal dinner-fork as an icon for the feature though? :)

Re: Ask HN: What are you working on (September 2024)?

#849
A product development and problem-solving workshop [1] for middle school kids. It involves storytelling and hands-on exercises around ideation and solution development, culminating in creating prototypes. I developed it to teach my children and their friends how to think about problems and create solutions. Am continuing it refine it, including offering it to different age groups.

[1] https://idea-launch-lab.github.io/

Re: Ask HN: What are you working on (September 2024)?

#850

https://bauble.studio/ is a programmatic 3D art playground that I've been working on for a while now, and I'm pretty excited about it! It's based around signed distance functions, which are a way to represent 3D shapes as, well, functions, and you can do a lot of like weird mathematical distortions and operations that give you cool new shapes. Like average two shapes together, or take the modulo of space to infinitel…

this is really great: https://mastodon.social/@ianthehenry/113223607547344491 How did you do it? Whats the shading factor?

Thanks! Here's the source:

    (color r2 (vec3
      (fbm 8 :f (fn [q] (rotate (q * 2) (pi * sin (t / 100)) + [t 0]))
        (fn [q] (cos q.x + sin q.y /)) q (osc t 30 30 10) | remap+)))
Basically taking the function (1 / (cos(x) + sin(y))) and adding it to itself 8 times, each time scaling and rotating the input a little more (:f).

I'm curious if it looks the same on all GPUs because it kinda relies on floating point precision errors to give it that film-grainy textured effect. And it definitely divides by zero sometimes.

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