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Ask HN: What are you working on? (June 2026)

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821–830 of 1001 posts

Re: Ask HN: What are you working on? (June 2026)

#821
bepr: https://github.com/Aperocky/bepr. This allow shell access to your hosts behind NAT/Wifi with a server over outbound websocket, all by using the exact same package for client + server + user. Minimal footprint at 2mb binary size and wrapped as systemd/launchd service.

Made it to access my setup at home while I travel, without exposing any hosts. I'm aware there are other solutions, but this one you can control end to end at some setup cost.

Re: Ask HN: What are you working on? (June 2026)

#824

I'm not working on anything that interesting at the moment, but I just wanted to say that these threads are absolutely my favorite part of HN. Just so much creativity and hard work on display.

Same here.

I've been working on a linux/amd64 compiler for a simple scripting language, it barely seems worth discussing as many people have created their own languages, and it's done just for learning/fun rather than in an attempt to be serious.

But seeing the projects other people work on is fascinating, and always interesting. (Ignoring all the "agent .." stuff, I can never be too excited about.)

Re: Ask HN: What are you working on? (June 2026)

#825
I didn't like how diagram making apps were built so I developed https://grafly.io

I also vibecoded/built https://github.com/lnenad/difiko as AI generates a lot of code that needs a nice way to review it.

I'm also in the process of preparing a soft release for http://logdot.io as the market has no access to low friction logging/observability platforms.

Re: Ask HN: What are you working on? (June 2026)

#826
Building https://probed.chat!

A chat platform for founders, creators, and small teams to talk directly to their users! No more email or ticket queues. Build a real community around what you make.

I built this because I've seen firsthand how community Discords just don't scale for support or community-driven product growth.

Would love your feedback if you try it out.

Re: Ask HN: What are you working on? (June 2026)

#827
post #101

I continue to work on my city builder game Microlandia, launched here in HN ~6 months ago. I originally predicted a few dozen urbanism nerds would play it, but now almost 10,000 copies sold. I'm still a solo developer but now I collaborate with 2D, 3D and music artists. Which is good because the original art that I drew myself for the launch was horrible. I'm currently working on modeling energy, climate and new poli…

Based on the general reception you get almost every time you mention this on HN, you really should make your own text-based forum available as there is a ton of us interested in diving into the game mechanics, your plans and general ideas a lot more than probably HN could support.

Let me know if you're looking for an experienced web dev who can help you with all of it ;)

Re: Ask HN: What are you working on? (June 2026)

#828
Actively working on https://thatbook.club (https://thatbookclub.com). An idea I had for me and my friends, and which we have been using for the last 2 years privately. Just made it open for others to join in.

Similar to goodreads and other book clubs, but focuses on making logging pages and statistics around your reading more fun. Nudging friends when logging pages is the main motor behind this.

Re: Ask HN: What are you working on? (June 2026)

#829
Working on https://croncoco.io/, an api first scheduling and orchestration platform. This is my first attempt at a paid microservice build, and yes I will admit it is similar some other services that are already out there, but, I still had a ton of fun building everything that goes along with designing and building a small microservice!

https://croncoco.io

Re: Ask HN: What are you working on? (June 2026)

#830
Recently finished building cotect:

https://cotect.dev

It's a fast code inspector for agents so that you can easily verify changes before they end up on GitHub and also quickly move around the codebase to keep its shape in your head (to make sure your prompts stay high-signal).

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