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Ask HN: What Are You Working On? (December 2025)

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Re: Ask HN: What Are You Working On? (December 2025)

#812
post #174

https://mytinycafe.com/ An PWA primarily for my wife and my daughter. They can order their hot chocolate and their coffee as if they were going to grab something at a fancy café downtown, but instead it's at home and I'm the barista. It is quite nice to have for when my wife comes back from work and want something specific, or when we are waiting for the visit of a few friend, they can order exactly the available bev…

This is awesome. Perfectly solving a problem, showing off tech, and adorable.

Re: Ask HN: What Are You Working On? (December 2025)

#813
A music player for my 2 years old son. There are premade toys like Yoto player. But what is the fun in buying ready made?

esp32+sdcard reader+gc9a01 lcd and a pcm5102a+xh-a232 (overkill 30W! solution! Will replace in time)

Add some 3d printed enclosure and you are done. I am currently vibe coding a UI into it. I am planning to cram in adsp Bluetooth speaker support and some web config, maybe ota updates..

Re: Ask HN: What Are You Working On? (December 2025)

#814
post #570

I'm working on https://techposts.eu - Hacker News for Europe. Focused on all the interesting and exciting happenings in tech here, from AI to defence to deeptech, and posting the most interesting job openings too. Did you know Europe had two space launch startups? I didn't until I started this project! Feedback very welcome :)

I noticed that you’re using the favicon from Vercel, or that Vercel is using your icon. :))

Re: Ask HN: What Are You Working On? (December 2025)

#815
Building https://canonicalschema.com/, I started with a simple CSV viewer because none of the existing online tools supported large files or provided flexible column statistics and filtering to easily understand the data. My plan is to grow it into a full application where users can more easily manipulate and analyze CSV or spreadsheet data.

Re: Ask HN: What Are You Working On? (December 2025)

#816
https://www.hedgy.works/

Helping friends (and friends of friends of friends of friends) find their next startup gig without the application process. Aspiring to be Wealthfront for your career… a passive optimization that pings you every now and then with an interesting interview you could take.

Thinking a lot about how to recognize great matches. I think basically everyone can be talented force multipliers in the right situation / company / mission / team. Everyone here wants to do their life’s work, but it’s hard to find it.

Tactically working to scale reliable human-in-the-loop AI recruiter agents with very few humans.

Re: Ask HN: What Are You Working On? (December 2025)

#817
Petra (Obsidian CLI) and Petra-Bridge (Obsidian API for the CLI tool integration). https://github.com/H4ZM47/petra-obsidian-cli ; https://github.com/H4ZM47/petra-bridge

This was a "scratching my own itch" project that I cooked up because I was tired of Claude et al cluttering up all of my stuff with random markdown files. Just a simple Obsidian plugin to serve an API that the CLI tool can use to interact with the Obsidian vault. I use a Claude Skill to get the model to create all of those random markdown files in my Obsidian vault, and read from them when it needs context for something. It's working really well for me so far!

Re: Ask HN: What Are You Working On? (December 2025)

#818
post #570

I'm working on https://techposts.eu - Hacker News for Europe. Focused on all the interesting and exciting happenings in tech here, from AI to defence to deeptech, and posting the most interesting job openings too. Did you know Europe had two space launch startups? I didn't until I started this project! Feedback very welcome :)

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Re: Ask HN: What Are You Working On? (December 2025)

#820
post #122

I’m working on a video game, purely for fun. Here is a work in progress build: https://muffinman-io.itch.io/space-deck-x It is a combination of a shoot-em-up and deck building. You fly and shoot until you get to the boss, when you get your deck out to fight them. That genre combination is definitely too ambitious, but I think it is fun to play and I’m enjoying making it. I have a bunch of ideas how to combine the two…

Nice game. But the stars in the background were confusing and hard to distinguish between them and projectiles. That got me killed way too many times.
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