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Ask HN: What are you working on? (September 2025)

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811–820 of 1001 posts

Re: Ask HN: What are you working on? (September 2025)

#811
My uni is called NUST so I made a better LMS for it called NUTS lms. https://www.nutslms.com. It's a chrome extension that serves as agentic interface for my University's LMS. The AI Agent is called "Deez Nust" and it can do pretty much everything a human can do: - Check deadlines - Download assignments - Even do a quiz for you

Re: Ask HN: What are you working on? (September 2025)

#813
post #295

Trying to re-legalize "neighborhood commercial" by right in the city I live in. Things like corner stores or small barber shops or coffee shops or converted restaurants. ACUs or Accessory Commercial Units, home conversions... different ways of doing it.

Any chance you've documented your experiences?

There's some writing up at https://bendyimby.com/ but it's not really 'documenting my experiences'. What would you like to see/know? Feel free to write me an email, I'm more than happy to chat about it!

Re: Ask HN: What are you working on? (September 2025)

#814
I'm working on Fibre, a tool for secure file uploads for Intercom

https://fibre.framer.website

We use Intercom for support and our customers need to upload sensitive docs (think proof of address, bank statements, etc.). Intercom’s native uploads aren’t a long-term fit for us (100MB/file limits, docs live on Intercom’s infra which screams data privacy issues for us) and we need files to land directly in our own storage.

Still thinking about what to include exactly, but we appear to be on the right path!

Re: Ask HN: What are you working on? (September 2025)

#815

Non tech, but I started a sports beverage company with my brother and a neighbor. We are based in South Florida. My brother and I grew up playing sports and remember the simplicity of home-made drinks we'd take to games that blew the likes of Gatorade out of the park. We aim to replicate the simplicity of home-made drinks with simple ingredients. https://www.drinkiso.com/ Our whole value-add is based around the fact…

Pretty cool, I’m sure you’re well aware but I feel like the powder packs are the future here. Makes E-commerce more feasible too. Have you looked into this? Guessing the fresh part rules it out? Writing as someone that’s switched to liquid iv and have tried LMNT and a few others.

>Have you looked into this?

Yes. I get asked this frequently. I don't want to follow the same trend bandwagon that it seems everyone is on. Stick packs taste fake and often are loaded with non-essential junk (the FDA also doesn't regulate a lot of supplements).

A lot of stick packs are also leaning heavily into "natural flavors". A lot of our customers are people who go out of their way to avoid "natural flavors". If I put something in my body, I want to know what that something is, and I don't trust some catch-all term abused by corporations who put harmful chemicals in their products.

>Guessing the fresh part rules it out?

Correct. Gatorade is my competitor, not LMNT. If you're a fan of stick packs, you can replace LiquidIV/LMNT with half a teaspoon of pure sea or pink salt and a few drops of fresh squeezed lime and/or lemon juice in your water bottle. The end result will effectively be the same but you'll have more control over the flavor and saltiness. And it's cheaper.

Re: Ask HN: What are you working on? (September 2025)

#817
Built an app that lets you search inside Youtube videos and jump to the specific moments where something was mentioned.

For example "Paul Graham interview best founders" will surface moments where pg talks about founder qualities: https://www.youtube.com/watch?v=BXqk9QaV-ag

Re: Ask HN: What are you working on? (September 2025)

#818
post #67

I've been working on a 3D voxel-based game engine for like 10 years in my spare time. The most recent big job has been to port the world gen and editor to the GPU, which has had some pretty cute knock-on effects. The most interesting is you can hot-reload the world gen shaders and out pop your changes on the screen, like a voxel version of shadertoy. https://github.com/scallyw4g/bonsai I also wrote a metaprogramming…

Looks so good!

Thank you!

Re: Ask HN: What are you working on? (September 2025)

#819
post #67

I've been working on a 3D voxel-based game engine for like 10 years in my spare time. The most recent big job has been to port the world gen and editor to the GPU, which has had some pretty cute knock-on effects. The most interesting is you can hot-reload the world gen shaders and out pop your changes on the screen, like a voxel version of shadertoy. https://github.com/scallyw4g/bonsai I also wrote a metaprogramming…

Do you know the whole story about HyTale? I feel like you'd be an amazing fit to help out there.

I'm nominally familiar with the story. Are you connected to the team in any way? I'd be interested in learning more about the project

Re: Ask HN: What are you working on? (September 2025)

#820
post #582
post #67

I've been working on a 3D voxel-based game engine for like 10 years in my spare time. The most recent big job has been to port the world gen and editor to the GPU, which has had some pretty cute knock-on effects. The most interesting is you can hot-reload the world gen shaders and out pop your changes on the screen, like a voxel version of shadertoy. https://github.com/scallyw4g/bonsai I also wrote a metaprogramming…

"Function" link in the Examples section of the poof repo is 404.

Oh, thank you! Will fix that when I'm at my laptop
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