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Ask HN: What game do you wish existed?

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Re: Ask HN: What game do you wish existed?

#812

Tribes 2 with modern graphics for modern platforms, and maybe an Apex Legends-like Battle Royale mode. I don't think that there has ever been a better multiplayer FPS. When you're used to jetpacks and skiing, most other FPS feel slow. And there is nothing as elegant as killing with slow ballistic projectiles like the Spin Fusor. Apex Legends has got some of the aspects that made T2 so great, especially if you play Va…

I haven't really played either, but I always think about how similar Fortnite is to T1 renegades. You can build, you can taunt, dance etc, big open world.

Re: Ask HN: What game do you wish existed?

#813
Matrix: Operator

You take on the role of an operator (e.g. Tank) from 'The Matrix' movies to guide your team through an operation (recon, retrieve, destroy, etc... standard mission types). You have a large-scale but limited resolution view of the world where you can spot hazards if you're attentive (because they may only be briefly visible) and advise your team how to proceed (avoid, engage, abort, ...). I'm thinking of a text console oriented game, you type commands to send to the team (which they could follow, ignore, or misinterpret) rather than selecting and controlling them directly.

Re: Ask HN: What game do you wish existed?

#814
I'd love to see some more great Free-For-All (FFA) games. So much interesting emergent gameplay, game-theory musing, and player-driven engagement. I used to love Warcraft 3 custom game modes that provided this style of gameplay. It results in folks teaming up, then there are inevitable betrayals, back-door trading deals, and all sorts of player-invented fun layered on top of what is otherwise a relatively basic game.

One of the best takes on this FFA style that I've played recently (released 2015 though) is subterfuge - http://subterfuge-game.com. It's a mobile game that pits up to 10 players in an FFA game. It's more or less a "risk" style game. Expansion is rewarded with better army production rates and higher army capacity, at the cost of larger borders to defend. Orders can be issued in real time, and the game has built-in player group chats. However, the game is set up so that after attacks are launched they frequently take 8-10 hours to reach their destination, meaning a game typically lasts 1.5-2 weeks, which has some very interesting side effects on the meta side of the gameplay, as there's plenty of time for scheming with other factions in between orders.

My ideal game is a game that lasts 1-2 hours, features 6-10 players, and incentivizes each to striving for an individual win against the other 9. The actual game mechanics need to provide some kind of resources that can be traded, some kind of cost/benefit to expanding your in-game power, and a large benefit to teaming up with other players to fight a third 2v1. There also needs to be some relatively-costly way to knock out other players, which frequently incentivizes mad-dash finales, suicide runs and all kinds of other player-driven shenanigans.

Re: Ask HN: What game do you wish existed?

#815
A game that is based on age of empires but played as a single unit from first person perspective. It could be multiplayer with a player controlling the game in the traditional way, giving orders etc. Mundane tasks that villagers normally do such as collecting chopping wood, fishing and collecting berries would be turned into mini games.

For example, when picking berries you would have to balance them on the palm of your hand and they would roll around. If you dropped them you would have to chase after and recollect them before dropping them off at the mill. There would also be a possibility an insect might try and attack you, you you poke your finger on a thorn. There could be some type if points system and high score system that could be involved for these mini games.

I couldn't see this game as being enjoyable or entertaining for more then a few minutes, but I like the idea of RTS games being played from a FPS perspective and I like the the idea of less serious arcade style games.

Re: Ask HN: What game do you wish existed?

#817

[Borrowers: The Game] You live as tiny mouse-sized humans existing with regular humans who should never know your presence as you occupy the walls and spaces in their home. Every day you must hunt for food, which involves collecting gear to traverse spaces (paperclip + string = grappling hook and rope, matchstick = torch, plastic bag = parachute) to reach places where food is stored (i.e. the kitchen - defended by th…

My twitter feed showed me this fanart mockup of an Arietty game today so I thought I'd share it here since Arietty is based on the Borrowers. https://twitter.com/cloudtrumpets/status/1529465790247870464

Re: Ask HN: What game do you wish existed?

#819
An implementation of (electronic) boardgames that makes use ubiquitous screens:

Ideally, everyone sits in the same room. The shared information, basically the board in a boardgame, will be displayed on a common screen. Think a ChromeCast on the wall or a iPad or laptop on the coffee table.

Your private information, basically your hand of cards or so, is displayed on your smartphone. Similar for all other players. Your phone is also where you input your moves.

This setup would fix multiple problems I am having when playing boardgames:

(1) played with cardboard bits, they are expensive to purchase, and you have to do all the tracking and 'calculation' by hand.

(2) played on phone screens only, the screen is tiny and crowded with information and there's not much shared experience apart from sitting in a room together.

(3) more importantly than just making existing game concepts more convenient, this setup allows you to make boardgame-like experiences with novel designs. Especially you can press the mechanism of simultaneous play much harder, while still allowed for interaction.

For a simple example, look at Codenames https://boardgamegeek.com/boardgame/178900/codenames

With the computer as an arbiter, the two teams can essentially play simultaneously. And only the team leaders even need private screens / phones. (You will probably want to synchronize a bit. Eg you still have turns, but both teams can do one turn each simultaneously; then they both start the next turn simultaneously etc.)

Slightly related: I'm also really impressed by https://spyfall.adrianocola.com/ because they managed to make a computer-supported version of Spyfall, but you only need to interact with the computer once at the start of the game. Afterwards, it's all analog.

Re: Ask HN: What game do you wish existed?

#820
post #504

I want to play a real-time strategy game with a limit to the number of actions per minute. Look, I'm an old man now. I can't compete on reaction speed against 13-year-olds micro-managing each unit to perfection. But I can macro. I can plan. I can strategize. I can do that better than those damn kids. I want everyone to have a pool of 5 orders, refilling itself by 1 order per (1 second? 3 seconds?). Orders can be to a…

There's an older game called Kohan you could check out. Click speed is not super important compared to positioning and company builds. Doubt there's a multiplayer scene, but I haven't played in forever.

Also check out Beyond All Reason, it's a modern Total Annihilation where you're essentially trying to automate economy and production and the game provides a lot of tools to do that.

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