I'm still having a lot of fun releasing daily puzzles for my game Tiled Words: https://tiledwords.com It just won an award! It was awarded Players' Choice out of 700 daily web games at the Playlin awards: https://playlin.io/news/announcing-the-2025-playlin-awards-w... Right now around 3,500 people play every day which kind of blows my mind! It's free, web-based, and responsive. It was inspired by board games and cros…
Ask HN: What Are You Working On? (March 2026)
801–810 of 1001 posts
Re: Ask HN: What Are You Working On? (March 2026)
#802Extremely performant JS port of Lemmings (~28,000,000 Lemmings at original game speed on a decent PC), with a full midi subsystem (going to turn it into a weird sequencer), a level editor, etc https://doublemover.github.io/LemmingsJS-MIDI/ Slopjective-C 3.0 https://github.com/doublemover/Slopjective-C Whatever this is, I don't feel like explaining it, ask claude https://github.com/doublemover/PairOfCleats And a zacht…
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Re: Ask HN: What Are You Working On? (March 2026)
#803Im building https://trypixie.com to legally employ my 7 year old child, save on taxes and contribute to her Roth IRA. Im also building https://www.keepfiled.com , a microsaas to save emails (or email attachments) to google drive I almost forgot, I also built https://statphone.com - One emergency number that rings your whole family and breaks through DND. I love building. I built all these for myself. unfortunately I…
Re: Ask HN: What Are You Working On? (March 2026)
#804Right now, actively building and growing https://OpenScout.so which is a tool for tracking mentions on Reddit, Linkedin, Twitter and HN. This is primarily made for early stage SaaS founders to help them with brand visibility problem.
Also, I don't support bots so we will never built bot solutions. This is against most of the ToS of platforms. I started this because I truly realised that building has commoditised and the go to market is the real deal. This tool helps with that. I'm going to add more features and I would love for you to try it.
Re: Ask HN: What Are You Working On? (March 2026)
#805Trying to solve my own problem of drowning in meetings and scattered tools, turning things into actionable items. It sits on top of what I already use and gives me a unified "What do I need to do (now/today)?" view. Trying to auto-capture action items from meeting transcriptions and other inbound, and routing quick thoughts to the right tool with a couple of keystrokes, helping me prioritise my day so I'm not spendin…
Re: Ask HN: What Are You Working On? (March 2026)
#806A free tower defense game - https://vectordefensegame.com/game
A free Xpilot-adjacent game - https://vectordefensegame.com/yeetpilot/lobby
Re: Ask HN: What Are You Working On? (March 2026)
#807Opus has been amazingly useful at answering various statistics question that I had for it, and my current idea is a nested auction market theory inspired model. My biggest discovery is that replacing time with volume on the x axis (on a chart) and putting the bar duration on the bottom panel instead of volume normalizes the price movements and makes some of the profitable setups I've seen described in tape reading/price ladder trading courses actually visible on naked charts. A great insight I've gleamed is that variance should be proportional to volume instead of time or trade count. When plotted, it has the effect of expanding high volume areas, and compressing low volatility ones, which exposes trending price action much more readily. It honestly amazing, it's making me think that I could actually win at the trading game.
Re: Ask HN: What Are You Working On? (March 2026)
#808Re: Ask HN: What Are You Working On? (March 2026)
#809Re: Ask HN: What Are You Working On? (March 2026)
#810I'm working on a Chess improvement app https://blunders.ai . The main goal is letting people analyze their games and improve by studying their blunders. It uses stockfish and AI for analysis. You can chat with your games like "Why would I do ___ instead of this?" Also, there are the standard puzzles and openings type learning with improvement plans.