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Ask HN: What Are You Working On? (July 2026)

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Re: Ask HN: What Are You Working On? (July 2026)

#85
This month https://thingstohave.app, my calm and flexible wishlist app, reached a state I can call "feature complete". This iteration took two years of occasional work, so it's a big milestone for me. (I've posted updates on this app in previous threads)

Since the last update, I released everything that had been in testing since April, like gallery view, custom avatars, birthdays and, most importantly – autofill from link.

Now I'm preparing for a big launch – working on the landing page, SEO and onboarding experience. Here's what I've done so far:

1. I updated the landing page to actually tell users about the app and look presentable. I already see a big improvement in conversion

2. I added SEO crap to the landing page. This is painful for me, but sadly that's how Google Search works (it doesn't). It's paying off, too

3. I overhauled the onboarding experience, to make it smoother for new users

Two more features are still in testing; I plan to ship them before the release, but currently i'm not completely happy about them.

Re: Ask HN: What Are You Working On? (July 2026)

#86
I'm creating a "spy mission" for my granddaughter. Using an Axiometa Genesis Mini with some modules for gating access. Real-world challenges, enter results into the Genesis, get directions to the next challenge.

I am trying to involve family members' specialties and interests so she can elicit help from each person: entomology, mechanical engineering, etc.

All that for her to discover the Secret Planned Activity the following day (visiting a theme park.)

Re: Ask HN: What Are You Working On? (July 2026)

#90
I usually work on my programming language lone lisp on my free time but I've been feeling burned out lately.

So I started a new side project: decompilation of my cherished childhood video games. Many Mega Man games, starting with Mega Man Battle Network 2.

I just finished polishing and verifying the early initialization routines, and have already traced various parts of the game's engine. I was surprised to discover that it was a huge state machine of sorts. I want to focus on reverse engineering the saving system so I can write a save editor, and the music system so I can listen to the music.

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