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Ask HN: What Are You Working On? (Nov 2025)

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Re: Ask HN: What Are You Working On? (Nov 2025)

#85

Currently working on a take on Pokémon GO + Pokémon Snap but for birding. The goal is to explore your neighborhood, find birds, take good photos of them all. Next month, I'll be doing an event to find a rare bird, excited to see how it goes! It's still a small closed alpha, if anyone is interested: https://testers.birdlego.com Here is a rough trailer of it: https://www.youtube.com/watch?v=yVpR8aafFjI

OK, I would pay for this. Definitely following!

Re: Ask HN: What Are You Working On? (Nov 2025)

#87
I'm working on a command-line tool for advanced full-text search of written documents. It works in a completely different way than grep, so it can do a lot of operations that grep fundamentally cannot like proximity searching.

I called it Wosp for word-oriented search and print. I released the first functional version a few days ago: https://github.com/atrettel/wosp

Re: Ask HN: What Are You Working On? (Nov 2025)

#89
For fun have been creating a mashup of old school DnD map generation using Commodore "10 Print Chr$(205.5+Rnd(1)); : Goto 10" style logic (in TS/Svelte/SVG):

https://imgur.com/a/qMeEoPK

Have been down a rabbit hole ensuring the stairs are realistic and that grid connects properly. Lots of fun and frustration with AI coding tools trying to solve that (they mostly don't/can't). Some fun detours learning a little Prolog to help out as well.

Re: Ask HN: What Are You Working On? (Nov 2025)

#90
Unwound a couple of things from the stack!

Finished: the 100%-vibe-coded "GPT-5 reviews all my PRs on max reasoning" GitHub app (which is shockingly effective, https://github.com/Smaug123/robocop - probably nothing new for people who already use some product like this, but I like owning my own infrastructure as far as possible, and GPT-5 and perhaps Gemini are the only models smart enough to do this so I can't take this any further).

Currently: back on "write an immediate-mode TUI framework that uses a vdom as its fundamental abstraction" (https://github.com/Smaug123/WoofWare.Zoomies), in the hope that this is the first UI framework that I don't absolutely loathe.

Next: using the TUI framework, write a debugger to inspect the internal state of my deterministic .NET runtime (https://github.com/Smaug123/WoofWare.PawPrint) and to step forward and backward in time.

Next: get the deterministic .NET runtime to a point where a property-based testing framework can identify the deadlock in some very simple buggy multithreaded code. (The framework is not yet able to run Hello World - did you know that's an incredibly complicated program in .NET? - but it can solve a few Advent of Code problems right now, can perform some limited exception handling, limited virtual method dispatch, limited casting between types. Even getting to Hello World might take a year if I'm unlucky.)

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